Recent content by nextwave

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    Donations

    CiV is my first Civ game and I wouldn't have been playing it as long as I have been if it weren't for this mod. I'd like to donate but before I do I want to confirm the PayPal link is accurate on the site. I know there are multiple developers on the project now and buying you all a round of...
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    Complete feature list summary somewhere?

    Their changelogs are pretty good. I would suggest just trying it out and then frequenting their Git Tags at https://github.com/Thalassicus/cep-bnw/releases.
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    Mod Status

    Thanks for the quick reply! I'll get it downloaded and playing then. :goodjob:
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    Mod Status

    It's been awhile since I've played CiV very much due to kids. I haven't played Communitas since G&K and I'm wondering how the state of the mod is. I'm only asking since it's listed in Beta status. Is it in a good state in your mind to be using or still being worked out for BNW? Thanks for...
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    PromotionText RegisterCallback error

    Thanks for the suggestion, Thal! Made a post over there giving Whoward a heads up.
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    PromotionText RegisterCallback error

    I noticed a RegisterCallback error in UnitPanel.lua and tracked it down to being caused by changing my interface from using small interface to normal interface. Issue was occurring because of: Controls.PromotionText:RegisterCallback(Mouse.eLClick, OnPromotionTreeButton) It looks like...
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    Minor UI Suggestion

    First off, thank you Thal for making a mod that has kept me playing CiV for a lot longer than I would have otherwise. I run my own changes within CiVUP and VEM and just keep mine updated with yours every time you do a release, but there is one minor UI change I did in mine you may be...
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    115 PolicyAdopted not firing for policy finishers

    Thank you for getting to this so quickly! It's much appreciated. :goodjob:
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    115 PolicyAdopted not firing for policy finishers

    ThalsUtilities.lua - HasFinishedBranch() always returns false when called from the OnYes function. The player:HasPolicy(branchFinisherID) runs before the finished policy is actually adopted so it is returning false. This does not bring a player impacting bug present in your mod, but I enjoy...
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