Recent content by nicotine

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    Railroad

    A city will also get the production railroad boost if it is connected to the capital with a harbor (both the city and capital have harbor), and railroad is researched. You can chain this out as well -- any city will get the 50% production bonus if there's a "railroad path" from it to the...
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    News: TSG3 Announcement

    After walking through my quicksaves and noting city status and policy counters, it appears that I was incorrect, and that the policy requirement was correctly dropping when the city finished razing. I was very tired when I thought I saw this (ONE MORE TURN), and expected the policy behavior to...
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    [NOT A BUG] Policy culture requirements dont decrease when cities are razed

    False alarm. Turns out I was suffering from a combination of Civ-related sleep deprivation, boredom, lack of attention (paying more attention to the war than my policy counter), and wishing the game was already won. After walking back through my quicksaves, it appears that I actually...
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    News: TSG3 Announcement

    I'm not sure this is currently an exploit -- I was playing a different game last night, and conquer/raze definitely was raising my policy costs: http://forums.civfanatics.com/showthread.php?t=385631
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    [NOT A BUG] Policy culture requirements dont decrease when cities are razed

    I plan on running several tests when I have time: 1. If culture cost is linked to max # of cities ever had 2. If culture cost of next policy will be matched to the number of cities currently held (IE, does it drop back down once I obtain my next policy) I agree that there is the possibility...
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    [NOT A BUG] Policy culture requirements dont decrease when cities are razed

    I believe this is incorrect -- I was playing a game last night going for a culture victory, and participated in an AI war to pass the time. After capturing/razing 3 cities, my culture requirement went from ~2700 to ~5400, and did not drop after the cities finally burned to the ground. I did...
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    Sit on your allies resources to block their workers.

    Heh, if you can predict without the settler what the good spot is, you don't even need to build that. I found a spot in my last game, where a city got razed that was surrounded by 3 gem resources. I could see the "razed city" tile, and wanted to plant my own city there, but saw another civ...
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    Freeze/Crash/Reboot

    Apologies to those who were affected by the AMD forums link. It seems that AMD had a problem with a cross-site scripting exploit that was redirecting clients to a file that exploits Microsoft's recently patched .WMF issue. They claim to have it cleared up now. I simply hadn't noticed because...
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    Freeze/Crash/Reboot

    Really? Because it's AMD's forums. Exceptionally strange. I'll disable the hyperlink, though.
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    Freeze/Crash/Reboot

    Just want to point out some of my own observations. I, too, experience the pain of the checkerboard crash. My current rig is an AMD64 3000+ /w 2GB of DDR, and a 6800GT (Not BFG. I think PNY, but I'm too lazy to open the case and look). I have noticed that the period between start and crash...
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