Is there any specific reason why tanks are a resource?
Reason I am asking is consistency issue. We need horse trainer to build mounted units, siege weapon workshop to build siege weapons, shipwright to build ships. I love it because it is reasonable to have industry infrastructure to build more...
What i thought is. Revolt should reduce defenses to minimum level that you can reach using realistic city siege option.
This way you will be attack the city during revolt without bombarding city defenses.
It is desired since you pay for revolt you paid also to make city gate open...
What i thought is. Revolt should reduce defenses to minimum level that you can reach using realistic city siege option.
This way you will be attack the city during revolt without bombarding city defenses
I have found another smart ass move using spies. Pay a city to revolt and attack. During revolt all defensive bonus of city is gone.
Problem is making city to revolt is cheap and I don't think AI is using this very effective strategy.
Yes i confirm your fix by adding bBlendIntoCity is working. Now great spy i able to enter enemy city during wartime.
Should be added to v44 or/and a patch for v43 since it is bugfix
Can we add like -10% war unhappiness for Martial. It would make it as perfect civic for war.
I can not imagine Spartans that wa trained as warriors since they where born to complain there is a war going on ..
I mentioned it on bugs thread but here it fits too.
Why i cannot enter enemy territory with great spy during wartime??? Doesn't have any sense for me since he supposed to be kind of super spy right?
@Thunderbrd
I conquered a city size 24 and i got 131 rebels so it will take 131 turns before city gets calm
Enterteiners will not help since it gives -4 rebel points per mission - any ideas how to oercome it ?
I think AI diplomacy needs love
When AI is offered a city it should calculate how much it will cost per turn and ehat benefits it brings so in case of small overseas city it should refuse even if it is a gift.
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