Recent content by nomad_delta

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    Wait and Alert

    I also cannot fathom how they left such an important function out. Did none of the devs ever actually *play* Civ before?
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    Quick Questions and Answers

    Is anybody else finding the lack of an Alert or Sentry command for units a serious problem? What were the devs thinking here? Was this an intention design decision because if so I'd love to hear the reasoning for it... and if it wasn't intentional, how could they have just "forgotten"...
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    Windows Defender on Win10 causing Civ 6 to run extremely slowly and not load games

    Can confirm, I was experiencing this problem as well on Windows 10, and disabling Windows Defender completely fixed it. After banging my head against it for a while I eventually figured it out since the Windows Defender process was maxing out one of the CPU cores at 100%. Thought I'd chime in...
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    Cultural Victory Balance

    Not sure if this has any relevance to the balance discussion, but I just completed a Cultural Victory win with Rome on Warlord difficulty. I went Liberty/Aesthetics/Rationalism/Freedom and splashed a little Piety to get more Pagodas and Stupas online. Ended up winning fairly early I think just...
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    Local city happiness/unhappiness

    Good deal, that's kind of what I figured was happening but wanted to make sure I wasn't causing myself some bad effects by allowing negative happiness numbers in my cities. (Especially since it's pretty difficult to keep a city in non-negative happiness)
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    Local city happiness/unhappiness

    With the new Happiness system in CBP, I'm curious: What are the effects of local happiness/unhappiness in a particular City, if any? Or does it just contribute to the global happiness values, so it's effectively OK to have high unhappiness in a particular city as long as your other cities...
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    A humble suggestion for the health of the Community Patch

    I also enjoy the frequent updates and tweaks. I figure the best thing we can do from the player side is provide detailed bug reports if we find them, and feedback on how the balance changes are playing out in our games. (Hopefully while keeping the discussion and criticism constructive and...
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    Allied City State Controlling a Capital

    sounds like you're in good shape actually as the new Domination victory just requires that you be the last civ still in control of your own Capital, I think?
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    Unable to steal/capture AI or CS workers & settlers with Scout

    turns out scouts can capture workers, just had to declare war before moving them into the tile containing the worker. (Just tested this successfully in latest version) Easy enough to work around, so hooray! :)
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    Unable to steal/capture AI or CS workers & settlers with Scout

    ahhh... yeah I just tried it again with a Spearman trying to take a Worker from a CS and had the same problem. You're saying that if I declare war *first* and then move my unit onto the worker/settler then it will capture it successfully? That's good to know, I'll give that a try. --nomad_delta
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    Unable to steal/capture AI or CS workers & settlers with Scout

    was it always this way in vanilla Civ5? guess I haven't played in a while :D
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    Unable to steal/capture AI or CS workers & settlers with Scout

    The last couple times I've tried stealing a worker or settler from either a CS or an AI civ with my Scout it hasn't worked -- I get the popup asking if I want to declare war and say YES, after which my Scout moves onto the same tile as the worker or settler I'm trying to take... but then...
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    New Version - August 24th (8/24)

    Presumably lowering the cost of upgrading units would make doing so easier for the AI as well?
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    Thank you!

    Just want to add to the thank you here for everyone involved in working on this project. I haven't finished a complete game with CBP yet -- I think I may have bitten off more than I can chew by selecting 'Prince' difficulty, as I have gathered that this ends up being a bit more difficult than...
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