Recent content by NotThatOneGuy

  1. N

    A Deity Strategy for Eleanor of Aquitaine

    Yeah, it's nice to flip the cities instead of assaulting to avoid population drops and wasting production on repairs. I've been trying to forward settle as much as possible, sometimes leaving a "passage" open to encourage the AI to settle a line of cities across my border. All I have to do is...
  2. N

    deleted

    In addition to the tips about maintaining loyalty with garrisons, governors, high population, etc; I also like taking cities and trading them away to that Civ's weaker enemy if you don't actually care about the city (assuming they have cities nearby). You get lots of resources in the trade and...
  3. N

    [GS] Getting AI to use customized builder unit

    That's odd. I do have it labelled as a builder unit for the AI under UnitAiInfos. Is there another way to prevent it from being produced in a city without using CanTrain, so it still recognizes it as a Builder? If there's another way to disable it like that, I can just leave the price at 1 to...
  4. N

    [GS] Getting AI to use customized builder unit

    I made a builder identical to the vanilla Builder, except he only has 1 build charge. I gift him to players (human and AI) with a lua script. Everything is working fine, except the AI refuses to use the custom Builder unless he is both able to be trained in a city and cheaper than the vanilla...
Back
Top Bottom