Recent content by offworld

  1. O

    1UPT - final verdict?

    started with and prefer MUPT, would prefer 1UPT if an AI existed that could handle it. Can't buy CivBE for this reason.
  2. O

    So u cant fix the AI in civ 5 but u wanna make another game?

    Civ5 BNW AI is a significant step back from CIV4 BTS (+betterAI mod) IMO. There is much to like about Civ5 but not the AI, forced me back to Civ4. I'll be watching reports about CIV BE AI closely when it comes out. I don't expect to be able to buy this for another year or so (maybe never)...
  3. O

    The diplomacy DON'Ts list

    Hmm that's too bad.
  4. O

    The diplomacy DON'Ts list

    Anyone has any advice on what to do when you are presented with the two dialogue options -You will pay for this or -Very well Does this choice have any consequences? It doesn't seem to be reflected in the AI attitude list.
  5. O

    Brave New Arabia, how do you (ab)use religion?

    Take the Honor opener for the barb-camp warnings and build somewhat more early military than you normally would. Be very proactive in barb-hunting. Get culture and CS influence as an added bonus.
  6. O

    Fall Patch changes discussion thread

    Pledge increases the intimidation threshold, i.e. makes it harder for an AI to extort the CS.
  7. O

    Idealogy and Tourism and the happiness penalty

    Just want to add to this: Powerful culture/tourism Civs can protect weaker civs of the same ideology from opposing ideology influence. If you are influenced by civs with the same ideology, those pressure points are deducted from the pressure of opposing ideologies.
  8. O

    I want a Happiness Tracker!

    Influence is tracked as a percentage of Player A's Tourism versus Player B's culture so consider this start situation (turn 0) Player A tourism to player B = 100 Player A tourism per turn = 10 Player B culture = 1000 Player B culture per turn = 20 Player A influence over player B =...
  9. O

    Internal trade route questions

    Something modifies it, because for me the values are different I think: land: 4.5 sea: 9 (Large, epic) I have not seen any change in these numbers over the course of a game.
  10. O

    Some AI strategy&combat observations from current game

    I think nr 4 is a bit unfair. AIs cannot ragequit. From your description Isabella was in a hopeless position and you were clearly winning. If she is not ready to DOW you then trying to sabotage your lead until she is, is the only way to go, however futile that may be. What would you have her do...
  11. O

    Why do people say that Germany and Japan perform badly?

    The AI does build interceptors, and they also set them to intercept. They should build more and use the intercept mission more often.
  12. O

    impi's range attack

    What I have noticed is the AI frequently interrupts its melee attack to check if any ranged unit can hit the intended victim. So an AI landship approaches your GW infantry, but stops 1 tile in front of you, then some artillery and GW bombers hit your unit, and then the landship executes its...
  13. O

    A few BNW Questions

    "Did I start at -15 because he had more influence over me than I had over him at that one point in time?" This is correct "Or did I start at -15 because he had ideology several turns before me and was able to accumulate influence before I was generating ideology (push without me pushing...
  14. O

    A few BNW Questions

    1 A If either of the civs is more influential over you then you are over them you get unhappiness, you can see lots of detail on this on the last two tabs of the culture viewer. (More influential means familiar (him on you) vs exotic (you on him) for example, not 24% vs 23%, as with those values...
  15. O

    AI Defense pacts a needed upgrade

    Interesting find in the code Gabriel. If I understand the ideology code correctly an order-, freedom-, autocracy-priority for the AI is initially set to 0 and then increased through 5 of the 7 steps you mentioned in the linked post (i.e. victorytype > freetenets > friend&enemy...
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