You might want to try the unofficial build currently being maintained by LFGR. I don't know if same situation would pop up or not but I am pretty certain that he's made a couple of changes to the AI for this kind of stuff. Tholal, the original author of this modmod, hasn't been around for a...
I use a personal variation of MNAI-U ( https://forums.civfanatics.com/threads/mnai-u-unofficial-build-bugfixes.645898/ ) but we have a few different versions that people are still actively working on over in the modmod section. The one that remains closest to the original FFH2 is probably MNAI-U...
I imagine it's pretty safe. If you have any worries then after downloading it scan it with your antivirus program (you are using one of those right?) and report here if it found any issues. Also I recommend Brave browser.
I don't know about German grammar rules but here is a discussion about English quotation usage if it helps. https://english.stackexchange.com/questions/96608/why-does-the-multi-paragraph-quotation-rule-exist
Someone out there is either a seriously troubled prankster or absolutely bonkers. In at least CvPlayerAI.cpp and CvTeamAI.cpp there are at least 2 places where an if statement checks to see if 1 is less than 2. Seriously it's written like this
if (1 < 2)
{
if...
Also late to the party and I wanted to add my input on the Harpy thing. Early game saving her is just entirely too costly (I also really hate having to kill her) but unless you can do something fantastic with her immediately she's pretty much a huge no. I say this having kept her alive many...
What's probably happening is the flag for a level up is set because it reached the xp threshold but isn't cleared once the xp goes back down again. There is simply nothing in the code to check to see if it no longer qualifies for the level up after the xp loss occurs. On the bright side it also...
Is Warlords installed on your computer? I have the same files as you do it seems even though I've never actually told steam to install Warlords though I do own it. Is it possible that Warlords just happens to have a
"BUILDING_TOMB_OF_ARAWN" in it and it's somehow trying to reference that...
That's because your unit is standing on that tile. If we spawned them on the same tile it could lead to a game crash and would also require the spawned units to move at least 2 tiles to attack you on their next turn, once to get off the tile and another to attack.
That should not have happened...
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