Tile improvements are some of the most important decisions in the game. Automating workers is just plain bad, always has been. Any good player knows this. Learn to stop doing it.
Devolve in that context implies that rushing is a less refined or lower order of play than is ideal. If I put words into your post it was only because the words you used carry meaning you (apparently) didn't intend to express.
That's a meaningless statement. Of course the easiest way to eliminate a player is to conquer him/her. You can't eliminate other players early by winning the space race or building utopia.
You're building a civilization. Your primary concern should be its defense. Whining about games...
Simultaneous turns is is a good thing. It lets players decide if they want a particular move to happen at the beginning of their turn or at the end of it. And those choices are very important (as you discovered). It also allows players to try to sneak forces into position by making their move at...
it's a misprint on the button and a well-documented bug
The interception button is actually a disband button that only fighters get. Makes it easier to disband them.
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