I honestly still use Knights. The fact is if they've built medieval walls then you haven't got any good answers, you've failed the timing push.
But against ancient walls Knights can still brute force their way through. Their mobility makes it easier to; pillage districts to lower the city CS...
You take an AI city that you've no intention/ability to keep, so you decide to sell it back to them during the peace deal, after you've pillaged their land some more. A couple of turn later you get a World Congress alert that an emergency session will happen at the end of the turn, so you end...
Going for oil units has the advantage beefier Combat Strength units, but is totally reliant on actually having access to oil.
But in a recent game I went for flight, as observation balloons are guaranteed to be available. They're not as sexy as artillery and tanks, but being able to out range...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.