I'm actually really intrigued by this idea. Let's go with it.
A hex can hold four military units. They can be any four mixed units, or specialist units, or whatever.
Have you guys ever played Gemcraft? There was a process in which you would take various colors of gems and combine them to...
That's the first time I've ever seen Civ: Rev. That portrait is laughably obscene. It's Cameron Diaz. As empress of Russia. What a joke.
Did the WWE sponsor that game?
Edit: That's like a Russian mail-order bride with fake 18th century boobs and everything. It is really the dumbest thing...
Nope. Sounds like a weird bastardization of Clinton or Bush's accents rather than a man who spent the first 40 years of his life as a British subject. The Colonies probably had their own accents, sure, but Washington was someone who spent his early life around the highest ranking British...
A lot of the strategies I'm seeing for cities involve not building things. Is there a way to tell your city to build nothing (before you can produce wealth/research) without hitting shift-enter to force end of turn?
There's no way a game with eight difficulty settings is intentionally made easier to cater to new players. That's why there are levels 1 through 4. There is no inherent discouragement for being brand new to the game and finding level 2 or 3 the most comfortable. They can see the harder levels...
Slightly related, but not really, is when you build the wonder that gives you a free technology, and it finishes when you have one turn left on your current research, you can't save the free tech a turn. I had to waste that bonus completely on something I'd already researched 90%.
But that's...
My initial thinking on upkeep is that it's a tiered system based on unit supply (a window I haven't studied very closely). Sometimes deleting a unit changes the unit upkeep, sometimes it doesn't. Sometimes it's eight gold per turn, sometimes it's three. The only method I can explain this is...
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