Recent content by Orbicus

  1. Orbicus

    Immobile Settlers

    Thanks again, guys. Actually Player:Found(iPlotX, iPlotY, -1) works a little better for me than pPlayer:InitCity(iX, iY). I think I'll have better luck getting Found() to work with the Dynamic City Names I got from FramedArchitect. InitCity() just grabbed the names from the Civ's city list. I...
  2. Orbicus

    Immobile Settlers

    Wow, thanks for your help, everyone. Looks like I've got some fiddling around to do this evening.
  3. Orbicus

    Immobile Settlers

    Yeah, they start right where I want them. Sometimes the AI will found a city with them right away. Sometimes they get moved around by the AI to another location or (after I rendered them immobile) sometimes just sit there unused if the AI isn't satisfied with where they are.
  4. Orbicus

    Immobile Settlers

    Hello All, I'm working on a mod where I intend to have somewhat historically accurate city foundation places and dates. I've disabled being able to build settlers and can get them to spawn automatically for each civ when and where I want them to, but sometimes the AI makes them stray from where...
  5. Orbicus

    Curious About Modding Limitations

    Hello all, very long time lurker and first time poster here. I used to make a lot of scenarios for myself back in the Civ III days with content that I downloaded from here, and after recently playing FramedArchitect's Accurate Earth scenarios, I'm inspired to start modding with Civ V. I love the...
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