Recent content by orthus

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    Rise of Darkness

    hmm.. maybe a bit to late, but i cannot get this mod running, just getting some tons of xml errors, using ffh 2.41o
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    Austria is damn strong

    i think the ösis are overpowered only on higher diff level (playing on deity): as my capital had size of 4, the first married state had size of ten --> trippling gold and science
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    Rise from Erebus 1.4 Bug Thread

    mechanos: cannot build thopters ! edit: sorry wrong mod ,-)
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    creating a scenario

    hye all there: i want to create my own scenario but the tools i have ( worldbuilder, mapview) won't give me working results; map are crashing on start. main aspect is building a team like scenario elves vs. orks for multiplayer. any ideas??
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    how to remove a promotion

    i want to rebuild the second chance system ( in master of mana) : how can i give a hero the immortal promotion only for 10 turns??? glad if any1 can help br orthus
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    Download and Current Changelog

    something seems to be wrong with the multiplayer part: lan browser not showing up any games --> direct ip works for 2 - 5 turns, then a ctd on all clients. btw: rife 1.23 works on lan
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    [Module] Maogata

    a little idea for the cats: if a enemy_city is surrounded by cats and some certain turns have passed, the citydefence is down to 0, maybe a few turns later ( maybe 10 ???) the city revolts or changes the owner, if the surround circle is not broken in that time ( all tiles around the city...
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    Download and Current Changelog

    seem's that they are trapped in stasis :cry:
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    Ideas, Requests, and Feedback

    wow...good news ! will give it a try asap :cool:
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    Ideas, Requests, and Feedback

    hye thanx....now better ;-) but lan oos still occuring 3-( tried a 2 player langame with rife 1.3.....OOS used a former 1.2 rife with a oos fix patch (found somewhere in this forum).... OOS maybe my fault ?????
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    Ideas, Requests, and Feedback

    @val: a little imrovement could be more options to be set on a custom game: no events ( for a oos-free lan game :mad: ) disabling ranged attacs ( for a oos-free lan game :mad: ) maybe a ( optional) reduction of the savages ( many times i am wiped out < turn 20) :D more map types ( my...
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    [CIV 5 Issues] - The complete list

    hey you`re my man :king: i think we both are wainting for a civ IV mod!! ..which would lead to another unbalanced factor!
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    I just had an epiphany about Civ5!

    if the developers of civ5 spent half the time on developing and testing that people spent about arguing goodgame - badgame --> there could be a finished playable game :king: maybe mods fix it, but now it's like a non-interactive screensaver.
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    What do you miss the most from Civ4?

    yeah -- that#s needed MOST OF IT!
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    [CIV 5 Issues] - The complete list

    hmm. this game seems to be far away from a productive release!!! needed: interface cleanup : mouseover infos and so on! the research tree is absolute useless: you got to research everything to go on, so you could even skip whole reserach! the other thing that no more micromanagement is left...
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