Recent content by Pajpak

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    Volcanoes

    As an European I must point out that that came out incredibly... Americentric ;)
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    Caveman 2 Cosmos (ideas/discussions thread)

    Have you tried Custom SCENARIO?
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    C2C- Resources Discussion and Ideas

    It makes me wonder: is it possible to unconsciously use Great Farmer to place a resource on a resource you haven't discovered yet? (like oil or uranium or other "modern" resources)
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    Caveman 2 Cosmos (ideas/discussions thread)

    So, uh... Don't want to be importunate, but where i can learn what they actually do?
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    Caveman 2 Cosmos (ideas/discussions thread)

    I don't know if this is the right thread, but it seems like a good place for random question. I remember in earlier versions guilds used to give free building of appropriate kind in every city, which fit perfectly, as they appeared at the time when i reach limits of expansion and want to develop...
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    Incorporating code/ideas from EOW mod

    Sounds a bit like "Doctrines" from RI. I remember "flaming arrows" was one of them.
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    culture wonders

    Then you just conquer one of your neighbour cities and assimilate they're basic culture. Also, if the limits on cultures were lifted, you'll probably have crazy multicultural country in ancient era (as opposed to later in game, which I also think is a bit of a problem)
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    Caveman 2 Cosmos (ideas/discussions thread)

    But that way early religions (druidism/shamanism) would dominate even more, they'll be present in every corner of the world, because having any religion early is better than waiting for holy city later. Also, that way every civ could have the same religions, the only difference being who has...
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    Auto-Build, Luxury Resources, and Quality of Life

    That's strange. Fully developed (build every interesting building as you say) empire should be able to upkeep itself economically, and allow for expansion or war. Are you perhaps running on 100 % science?
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    Caveman 2 Cosmos (ideas/discussions thread)

    Hey, would it be possible to add a tab in the building menu that will show only the buildings that reduce crime? (the same as with food/health/happiness etc.)
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    Cultural Heritage

    Well yeah, but leaders aren't really immortal beings, so i always sort of thought of leader traits as civs traits... I mean, if Civ had through all history have warmongering leaders, then probably warmongering is part of it's cultural heritage.
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    Caveman 2 Cosmos (ideas/discussions thread)

    Nah, if I want to play as authentic civilizations, I play Realism Invictus (no offense). And when i play C2C I want to create my own world and be surprised at the outcome.
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    Subdued Animals in C2C discussions

    That's why they lose science bonus with some technologies. But they're still part of the cultural heritage: even nowadays people write books, movies or games with fantasy creatures from the mythology, even if we don't believe in them :P
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    C2C: Promotions

    Nah, i don't like the idea. These way even desert nation couldn't really put fortified guards around the desert unless they're war veterans (or incredibly well-trained)
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    [Idea] People demands

    It would be cool if these demands could be influenced by other civs, similiar to having penalty when some civ adopt democracy
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