Recent content by Paolo80

  1. Paolo80

    First Balkan War 2021.10.11

    Hi guys, I've created a new scenario set in the First Balkan war. Here the historical link https://en.wikipedia.org/wiki/First_Balkan_War
  2. Paolo80

    First Balkan war 2021.10.11

    Hi guys, I've created a new scenario set in the First Balkan war. Here the historical link https://en.wikipedia.org/wiki/First_Balkan_War
  3. Paolo80

    [SCENARIO] Italy of the Municipalities

    grazie. sul mio pc non va in crash. hai giocato con l'ultima versione?
  4. Paolo80

    [Warlords] Mod game crash

    what does this audio error mean: "ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1"? I have tons of this error in audio log. Maybe it causes the crash
  5. Paolo80

    [Warlords] Mod game crash

    Hi guys, I created a new mod and scenario. It works fine until a certain turn and the it crashes. I suspect it crashes because of the large number of units (in particular cannon or artillery). I attach the log files. Can someone help me? Thank you all
  6. Paolo80

    [BTS] Eight years war of resistance development thread

    Sorry, I'm not able to mod BTS. I should study BTS mechanics, but now I haven't many free time.... Sorry... Maybe I could work on your project next year, but I can't assure it
  7. Paolo80

    [BTS] Eight years war of resistance development thread

    Can I send you a new tech tree? I want to say, now I can send you a tech tree idea and in a second time if you are agree the xml file.
  8. Paolo80

    [BTS] Eight years war of resistance development thread

    what do you need? I can help you with xml and python
  9. Paolo80

    [Warlords] Year of the four emperors

    Victory condition works after the end of the year 69 (turn 93). Here the last code in version 4: if iGameTurn > 93: pCity1 = CyMap().plot(32, 23) pCity2 = CyMap().plot(35, 21) pCity3 = CyMap().plot(38, 14) if pCity1.getOwner() ==...
  10. Paolo80

    [Warlords] How to set a city goal

    I've solved adding this code in CvGameUtils.py def AI_unitUpdate(self,argsList): pUnit = argsList[0] iGameTurn = CyGame().getGameTurn() iMelee = gc.getInfoTypeForString("UNITCOMBAT_MELEE") iMounted = gc.getInfoTypeForString("UNITCOMBAT_MOUNTED")...
  11. Paolo80

    [Warlords] Year of the four emperors

    I added new version with improved AI's behavoir
  12. Paolo80

    Year of the four emperors (68-69 d.c.) [WARLORDS] - Quattro imperatori v.4

    Hi guys, I fixed some new elements. I improved AI's behavior. Now AI attacks firstly Roma, then Bedriacum and Mediolanum. I modified score calcultation according to possesion of the three target cities. Imperial Romn Power victory is now avaible from the end of the year 69. Right of way is now...
  13. Paolo80

    How To Add City Conquest Victory Condition

    No. It's the mod "Year of the four emperors" for warlords. 7 isn't the owner. 7 is the victory condition I added in file CIV4VictoryInfo.xml
  14. Paolo80

    How To Add City Conquest Victory Condition

    You could write pCity1 = CyMap().plot(1,9) pCity2 = CyMap().plot(1,1) pCity3 = CyMap().plot(1,2) pCity4 = CyMap().plot(1,3) pCity5 = CyMap().plot(1,4) if pCity1.getOwner == iNewOwner and pCity2.getOwner == iNewOwner and pCity3.getOwner == iNewOwner and pCity4.getOwner == iNewOwner and...
  15. Paolo80

    How To Add City Conquest Victory Condition

    Read my old thread https://forums.civfanatics.com/threads/add-victory-condition.652941/
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