When a Civ's first unit is upgraded to an Industrial-era gunpowder unit, I suggest this triggers and event where it and ALL of the Civ's melee and gunpowder units will have a chance to suddenly and simultaneously go "rogue". Any siege weapons adjacent to rogue units are also subject to this...
In all previous incarnations of Civ, fertilizers are taken for granted. I propose that civs must possess key mineral fertilizers in order to get the (full) benefits from the fertilizer tech. Specifically:
Nitrate - available as a mineral resource (niter) OR building a Haber reactor building...
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