Recent content by paz_paz

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    Help improve the AI

    AI behaviour: Just finished GOTW 30. Greece has way more cities and troops than the player: Things the AI does "wrong": At one point he parked 8 onagers around ONE city. All the fighting was done at a 2nd city north of that. Those 8 onagers didn't fire more than 3 shots. I parked 2 of my own...
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    Using Scouts to squat city sites?

    Well the random maps are not scenarios. But the Old World map and the Game of the Week is a scenario. Anyway, after the latest patch, I noticed (in the test branch, don't know about the stable) that the city sites can be "claimed" by military units. So if you are the 1st civ to move a unit to...
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    Using Scouts to squat city sites?

    Which map are you playing on? Some maps are more like scenarios, I think.
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    Using Scouts to squat city sites?

    Hi guys, thanks for the replies! I restarted the map (still Babylon), and tried to anticipate the situation. Founded 3 cities at the start, then I was boxed in (again) and cleared 2 barb camps to the south. After that everything was settled and blocked again. But I think it's alright. There's a...
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    Using Scouts to squat city sites?

    Playing my 2nd game now, and I didn't know that scouts can block settling. On the premade "old world" map I (Babylon) ran out of real estate after founding 2 cities. Is there really NO WAY to found a city next to an opponent's scout?! I find that really hard to believe. At first I thought it was...
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    6otM 01 - After Actions

    Launched turn 249. Build 2 core cities while fighting egypt and being declared on by France, after desperately trying to grow my capital to 6 before building settlers. I proceeded to wage war for the first 150 turns, albeit with minimal military because we were supposed to win by space and...
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    Gorgo - Advice?

    Played Gorgo and had a blast. Hoplites are great, I started a war when I had three and our armies were competent. You obviously don't attack warriors with hoplites ... you fortify in hills and forest and don't move while the archers do the rest. AI does build some heavy cavallery, so hoplites...
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    First thing to build in a new city?

    The first thing I build in every new found city is a settler. No, just kidding. But it should be. Does building anything else than settlers and troops actually make sense if you're playing to win?
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    How do you develop water starved cities?

    Hm, the more I play Civ 6 the more I settle with no water access. On purpose. Reason? A pop 4 city can have 2 districts. And it won't be unhappy (well, not very much at least). If it's pop 3 it definitely won't be unhappy, but then it can only have one district (commercial usually). I think...
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    Why Scouts Should Be a Priority Build

    I rush buy tons of scouts later in the game to fog bust. And I try not to research rifling. (Founding cities is best for fogbusting though, but tedious. Or using 1 charge workers. But rush buying scouts is fastest.) Early game scouts are rather useless, cause they won't be around to kill 3 barbs...
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    An AI suicide that's ingenious

    It can be very hard to kill something with the right unit sometimes. I tried to trigger "kill a unit with a musketman", when my musket got attacked by the barb spearman who survived the musket's first attack. Funnily enough the eureka did not trigger. Might be a bug that prevents triggering...
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    Harvest or Improve?

    Or you can sign open borders.
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    Scythia Horseman Rush - And You Thought Companion Cavalry Rush Was Ridiculous In Civ V Vanilla

    Surprised by the slinger spam. Early game, I build 4-5 warriors, depending on how many scouting there is to do. If I don't see any builders, I build one after the 2nd or 3rd warrior. With 5 warriors plus 1 or 2 slingers/archers, AI won't be able to kill anything, because of terrain, healing, and...
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    Rams can't attack cities!?

    Light cavs with medic? Sounds great. Do they heal after pillaging/moving?
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    Fastest strategy to quickly dominate the AI?

    Dominate AI? Build 6 warriors to scout and fog bust. Declare war when you see a settler or builder that can be captured. With the settler in tow, retreat to your city. If you can't make it back, delete the settler/worker. Stay near your city, and defend for 30-100 turns, depending on the...
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