Recent content by pepper2000

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    Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

    Regarding the no-trade-across-orbit issue, if memory serves me correctly, the reason I set it up like that is because I wanted to force extraterrestrial cities to produce their own resources. Initially, certain buildings on Mars would produce the same bonuses as on Earth, such as Vegetables...
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    General discussion for civics

    Just way too busy with other stuff. Falling behind on paid work, wife has some medical issues, etc. etc. I've been telling myself that I will get back into modding once the crazy period passes, but I don't think it will. Happy b-day Joe.
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    General discussion for civics

    I did not make any changes to civics that existed when I started modding. Only to the newly added future era civics. I still lurk on the forum, but yeah, probably won't mod any more.
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    Tech tree statistics and ingame tech tree.

    I know this is old news, but I only recently saw the revamped Information Era portion of the tech tree, and I just want to say that I think it is a big improvement to what we had before. Kudos to whoever did that.
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    New plans for the future eras

    OK, I think you make a good argument. Somewhere earlier in the thread you said something about a new tech for atmospheric settlement, which might go mid- to late-Nanotech. I would support that. What do you mean by 'cisplanetary'? Is that in the vacuum of space and not in orbit around Earth...
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    New plans for the future eras

    Going back to @Yudishtira on Venus Colony, the rationale is that the first generation of Venus colonies float above the clouds. See this article (among many others) that detail the concept. https://medium.com/our-space/a-colony-on-venus-994182f3ea41 While less known to the public that the...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I made it modular partly because of the scripts, but also because there was a lot of content, and so I want to make it easy to enable/disable as needed. Particularly since I knew not everyone was on board with having a lot of space and future content, and so content could be migrated to the core...
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    Caveman 2 Cosmos (ideas/discussions thread)

    For some of them it may that the military malus is equal to the overall production bonus, so that the building improves production only for other buildings. But if anything doesn't make sense, by all means change it. No sense in getting upset about things that are easily fixed. I haven't modded...
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    Caveman 2 Cosmos (ideas/discussions thread)

    It's been a long time, so I don't remember for sure, but I think I intended it to be a +35% instead of a -35% multiplier on unit production. The idea is that genetic profiling is also used as a military recruitment method.
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    Tech tree statistics and ingame tech tree.

    To be honest, I don't see any on that list that I see as definitive improvements. Some I'm neutral on, and some I disagree with. Generally I'd say it's best to avoid renames unless there is a strong case for it and something close to a consensus. To comment specifically on a few, I would very...
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    New plans for the future eras

    The surface of Venus would be quite difficult, but the upper clouds of Venus might be a good place to go...
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    Some purposed techs.

    A few interesting ideas. They mesh somewhat with what I had intended in reworking the later eras. There are several early Galactic techs that revolve around the challenge of governing remote colonies and holding a large civilization together. Colony Governance is mainly about managing a single...
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    music in the later eras

    For my own soundtrack, I use Andrew Odd's music as part of the Cosmic Era. I think we can use it freely. https://andrewodd.bandcamp.com/
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    Version 40 Design Cycle Plans

    Thanks Tbrd. I hope I can, and it's exciting to see how much has been happening lately.
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    Version 40 Design Cycle Plans

    I'm still alive, but I would bet against doing any more modding. Too swamped with other projects with no break in sight.
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