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My feeling is that the Civ5 people didn't look at what Civ4 did right before designing Civ5.
A perfect example is the unit cycling behaviour. Civ4 did it really well, the map jumped around a lot less than it does in Civ5. It still jumps around a lot more than Civ4 did, even after they...
Another related frustration: You have a worker selected and go into a city screen to decide what improvement to build, when you return the game cycles to another unit, not the worker you were previously controlling.
I had exactly the same experience as you. Updating to the latest nVidia graphics drivers and disabling anti-aliasing in the game has sped the game up to the point that I no longer experience the jittering. I also closed some background programs, but I don't know if that helped or not.
On a...
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