I find the -1 Unhappiness from [ ] on late game buildings marginal for their costs, but can put the - poverty back on the Hospital to round out the numbers.
My biggest concern is taking away coastal supply bonus. My current game had 8 cities by medieval fighting a 5 city AI, and even after building all supply buildings I was stretching my supply thin by having enough navy to bombard their coastal cities, and having enough army to eventually siege...
Im glad to see I can help others with ideas! The proposal itself is quite rough but I like the concept of doing something with late game religion.
Some opinions:
- T3 tenets are generally for victory focused tenets, tenets dealing with faith would fit better in a lower tier
- Havens of...
Counterproposal to (7-115) Supply cap rework
Since we are putting out our ideas for supply at the last minute I will also pitch in. This counterproposal will be completely different to the original, but will only address late game supply glut.
This proposal is a simplified version of my idea...
Currently late game wars can get tedious due to the sheer number of units and clicking, and have been causing players to stop playing at that stage. Being an optional building style mechanic also means only players who need it will be affected
This proposals mechanics should not be used by the...
These are meant to be built like buildings and can be sold to remove its effects. The strategics costs are there to offset being able to have a higher proportion of your military be stronger strategic resource units, and to make it clear this is for players with lots of territory and units.
To...
NCO Training
Unlocks at Ballistics
Only 1
Xxx production
+15% CS for all units and cities
-15% supply from cities and population
+15% unit build, upgrade costs and maintenance
-2 iron
-4 oil
Joint Command
Unlocks at Nuclear Fission
Only 1
Xxx production
+20% CS for all units and cities
-20%...
Corps Organisation
Unlocks at Metallurgy
Only 1 per player
Xxx production
+10% CS for all units and cities
-10% supply from cities and population
+10% unit build, upgrade costs and maintenance
-2 horses
-2 iron
General Staff
Unlocks at Military Science
Only 1
Xxx production
+15% CS for all...
This proposal is a simplified version of my idea for late game unit number reduction. It is an opt in mechanic to exchange unit supply and costs for CS, so late game warring requires less clicks for players.
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