Recent content by Phosphoraptor

  1. Phosphoraptor

    Are you interested in a guide to DLL modding (or to modding in general)?

    I touch shell scripting and SQL on a daily basis at my job, just need to learn C++. My bigger concern is how to navigate the civ 5 mod tools.
  2. Phosphoraptor

    (8-WD) Arabia & Byzantium 4UC Swap

    I would move Arabia’s GP purchase back to Medieval for appropriate theming, they werent exactly prominent during IRL Classical Era.
  3. Phosphoraptor

    (8-36) 4UC Russia

    How about espionage? There arent many of those kinds of bonuses and soviet espionage was also very impactful
  4. Phosphoraptor

    VP Jul 24 ideas Condense bad promos Coal reveal at Eco, swap Eco and Aco GWall buff to Rifling...

    VP Jul 24 ideas Condense bad promos Coal reveal at Eco, swap Eco and Aco GWall buff to Rifling Make reli tenet into smth more feasible
  5. Phosphoraptor

    (7-11) Hospital and Medical Lab Rework

    (EDIT 2) Hospital no longer loses -1 Poverty
  6. Phosphoraptor

    (7-11) Hospital and Medical Lab Rework

    I find the -1 Unhappiness from [ ] on late game buildings marginal for their costs, but can put the - poverty back on the Hospital to round out the numbers.
  7. Phosphoraptor

    [Sponsored] (7-VT) Supply Cap Rework

    My biggest concern is taking away coastal supply bonus. My current game had 8 cities by medieval fighting a 5 city AI, and even after building all supply buildings I was stretching my supply thin by having enough navy to bombard their coastal cities, and having enough army to eventually siege...
  8. Phosphoraptor

    (7-VT) New Faith related Tenets

    Im glad to see I can help others with ideas! The proposal itself is quite rough but I like the concept of doing something with late game religion. Some opinions: - T3 tenets are generally for victory focused tenets, tenets dealing with faith would fit better in a lower tier - Havens of...
  9. Phosphoraptor

    [Complex] (7-NS) Late game supply to CS "projects"

    So theres no way to have the thing be sellable and only be 1 per player?
  10. Phosphoraptor

    [Complex] (7-NS) Late game supply to CS "projects"

    Counterproposal to (7-115) Supply cap rework Since we are putting out our ideas for supply at the last minute I will also pitch in. This counterproposal will be completely different to the original, but will only address late game supply glut. This proposal is a simplified version of my idea...
  11. Phosphoraptor

    Currently late game wars can get tedious due to the sheer number of units and clicking, and have...

    Currently late game wars can get tedious due to the sheer number of units and clicking, and have been causing players to stop playing at that stage. Being an optional building style mechanic also means only players who need it will be affected This proposals mechanics should not be used by the...
  12. Phosphoraptor

    These are meant to be built like buildings and can be sold to remove its effects. The strategics...

    These are meant to be built like buildings and can be sold to remove its effects. The strategics costs are there to offset being able to have a higher proportion of your military be stronger strategic resource units, and to make it clear this is for players with lots of territory and units. To...
  13. Phosphoraptor

    NCO Training Unlocks at Ballistics Only 1 Xxx production +15% CS for all units and cities -15%...

    NCO Training Unlocks at Ballistics Only 1 Xxx production +15% CS for all units and cities -15% supply from cities and population +15% unit build, upgrade costs and maintenance -2 iron -4 oil Joint Command Unlocks at Nuclear Fission Only 1 Xxx production +20% CS for all units and cities -20%...
  14. Phosphoraptor

    Corps Organisation Unlocks at Metallurgy Only 1 per player Xxx production +10% CS for all units...

    Corps Organisation Unlocks at Metallurgy Only 1 per player Xxx production +10% CS for all units and cities -10% supply from cities and population +10% unit build, upgrade costs and maintenance -2 horses -2 iron General Staff Unlocks at Military Science Only 1 Xxx production +15% CS for all...
  15. Phosphoraptor

    This proposal is a simplified version of my idea for late game unit number reduction. It is an...

    This proposal is a simplified version of my idea for late game unit number reduction. It is an opt in mechanic to exchange unit supply and costs for CS, so late game warring requires less clicks for players.
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