Recent content by pie_at

  1. pie_at

    DOWNLOAD & INSTALLATION (latest vesion: 2025-04-21)

    no worries about the whores.... :D this is just a warning popup without any bad effects and it occurs when a city has grown to 6. the first and solo feature without any effects in CIV. I think this is a nice change and you should build a brothel to keep your happy people happy.... shouldn't you...
  2. pie_at

    DOWNLOAD & INSTALLATION (latest vesion: 2025-04-21)

    PAEVI main folder (../PieAncientEuropeVI/): ah great thx, yes this has finally changed to Pie'sAncientEurope Wrong skins: I think this is an graphic option you can change in the options menu: uncheck the option "Animations stopped" and set your graphic level at least to medium. this happens...
  3. pie_at

    Suggestions and bug reports.

    Yep, this shoud be a map script error, but the script should work. this line changes a snow plot to tundra. as if the game has no idea what a tundra is.... it seems the installation is buggy. I tested it with my latest version (I am almost finished with 7.11) and there is no error. Perhaps I...
  4. pie_at

    PAE VII (Jan 2025)

    I have no plan to add new health or happy resources into PAE that would mean, that cities can grow bigger as they should. Lots of things are passive like milk, meat, etc... honey would be quite important too! but all of that would change balancing.
  5. pie_at

    PAE VII (Jan 2025)

    OK thanks for that feedback, I have to change that a bit. My plan for the next patch was to reduce the malus of removing religions, because of its quick spreading. But I will of course reduce the spreading perhaps with a neutral emigrant first.... The religion project is and will be a very...
  6. pie_at

    PAE VII (Jan 2025)

    Good issue. Wow, with this example, we can simulate the quick ethnic mix of Europe all the time :D But of course, it's a bit overpowered for playability. I'd still like to know what happens next. Have newer religions the chance to spread well, or will remain the first religion the state...
  7. pie_at

    PAE VII (Jan 2025)

    if the greatnet-link doesn't work: https://d102582.odilo.greatnet.de/data/public/525c51b21e5cc07c988ab2b0d7346fd9.php?lang=en did you try the links on moddb.com: https://www.moddb.com/mods/pies-ancient-europe/downloads ?
  8. pie_at

    PAE VII (Jan 2025)

    Ah, thx! Should work now!
  9. pie_at

    Suggestions and bug reports.

    I would be interested, if the black hole bug is now gone!
  10. pie_at

    DOWNLOAD & INSTALLATION (latest vesion: 2025-04-21)

    Happy Easter too!! ah, yes it is save compatible to 7.8 and 7.9.
  11. pie_at

    Suggestions and bug reports.

    I could solve lots of bug fixes in patch 7.10. Especially the AI research problem after a certain point. Please download it and have fun! It should be save compatible to 7.8 and 7.9.
  12. pie_at

    DOWNLOAD & INSTALLATION (latest vesion: 2025-04-21)

    UPDATES 7.10: - Merchantship (new skin, without cannons, thanks to Mardonius for finding it & Mighty Toad for making it) - Bugfix: PAE_Christen - Bugfix: Domestic Advisor (Clams) - Wind Furnace Site: required wind furnaces reduced - Bugfix: Player List (Main Interface) - Domestic Advisor...
  13. pie_at

    Suggestions and bug reports.

    Oh damn. This file should fix this new error. just rename to .py again and replace the file in BTS/Mods/Pie'sAncientEurope/Assets/Python/PAE.
  14. pie_at

    DOWNLOAD & INSTALLATION (latest vesion: 2025-04-21)

    for me too :) if it is still to much, tell me.
  15. pie_at

    PAE VII (Jan 2025)

    A new update is available in the download thread. With 2 new interesting features! UPDATES 7.9: - Bugfix: HolyMountain - New feature: Elephants can spread ele bonus in jungle when there is no bonus and more than 50% jungle around 5x5 - Legio Imperialis: ST 15 (instead of 14) - Bugfix: ICON...
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