Recent content by PlymJim

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    Are these moddable without DLL access?

    It is possible to do this with just XML, all you require is a building set with the <NumTradeRoutes> tag to add a building that increases your trade routes, combine that with adjusting the starting amount a civ gets and you have that one done. Not sure how you would go about adding it as a...
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    Alien Aggression - how it works

    The definitions table lists it as an integer, so it should accept anything that's not decimal :).
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    Aircraft:Changing strength and range

    The code is fairly straightforward, The file you want will be in the <YourCivBEDir\assets\GamePlay\XML\Units> folder, and in the Units.xml. However take note it isnt called a TacJet within that file, but rather UNIT_AIR_FIGHTER, once youve found it you can just substitute in your modified...
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    Changing yields as a trait? HELP

    I believe the only 2 things you can change are health and energy, though you may find others if you scan the CivBEImprovements.xml in the Terrain folder. Heres the code for the manufactory... <Row> <Type>IMPROVEMENT_MANUFACTORY</Type> <Description>TXT_KEY_IMPROVEMENT_MANUFACTORY</Description>...
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    Changing yields as a trait? HELP

    You are using <Update> instead of <Row>, you cant update something that doesnt exist yet :), you need to add it first.
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    Adding alien units to harmony affinity, need help.

    Haha sometimes I feel like a child messing with fire. Cant count the amount of nights ive sat hunting through code to find why an ai has randomly done something that i wasnt expecting :)
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    Alien Aggression - how it works

    There is a Tag AlienOpinionRecoveryMod within the CivBEPlayerPerks.xml that you could potentially use if you are trying to adjust the opinion decay
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    Adding alien units to harmony affinity, need help.

    Haha yep, I've missed a lot of stuff out, been hella tired of late, trying to get my head around modding with SQL, Lua and apply the concepts to the coding im doing for my own game to allow easy modding. So a bit sleep deprived at the moment :P
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    Trying to modify the Dome improvement's maintenance and tech yield bonus, not working

    Spent a bit of time looking at this issue for you, the following code snippet should achieve what you are after... <Improvement_TechYieldChanges> <Update> <Where ImprovementType="IMPROVEMENT_DOME" TechType="TECH_BIOSPHERES" YieldType="YIELD_ENERGY"/> <Set Yield="0"/> </Update> <Row>...
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    Trying to modify the Dome improvement's maintenance and tech yield bonus, not working

    I just tend to either open the db files in notepad or drag and drop it into my active project in Modbuddy, then just use it as a reference without actually editing it. Modbuddy tends to be the superior option since it has all the color highlighting that most ide's do, which makes readability...
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    database disk image is malformed

    So that was fun, been hard coding my BSG mod all day and testing it. Didnt change anything between a couple of runs, was testing out Cylon Basestars which worked fine, then quit the game to watch a tv show, started it up again and got the game go spastic with missing text attributes. So i...
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    Battlestar Galactica Mod

    Hey guys, I am currently working on a mod that adds the 12 Colonies of man as well as a 13th Cylon Civ to the game. I have a lot of ideas for where I want to take the mod, however I was curious to know if there are any other BSG fans out there that might have some ideas to put forward for the...
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    Any way to grant a free UnitPerk or UnitUpgrade?

    Ahh ok, similar issue to assigning virtue perks to traits then?
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    Adding alien units to harmony affinity, need help.

    In order to make the alien units build-able in theory you just need to create them their own class by altering the <UnitClasses> section <UnitClasses> <Row> <Type>UNITCLASS_RAPTOR_BUG</Type> <Description>TXT_KEY_UNIT_RAPTOR_BUG</Description>...
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    Any way to grant a free UnitPerk or UnitUpgrade?

    Could you not do this in a lot more simple fashion by just assigning specific perks to the units in the traits file using the <Trait_FreePromotions> Command? Or where you trying to get it so you had multiple variations of upgrade that the AI chooses from? Edit: Looking at the files unless you...
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