Dummy building is working (shows up and works fine using In Game Editor) but my Tourism isn't turning into Science. I'm not sure if it's the building not giving Science, or if it's the building just not showing up for each point of Tourism.
Should I separate it into 2 mods - one adding a decoy building to the game that no civilizations can get using XML, and the other added to the civilization that allows the civ to get the buildings automatically. In other words, if I put it into 1 mod, how do I make the building a building type...
Is there a way to change Science value without using a building? If so, I could do it using the GetBaseTourism() function, then adding the value to the research output.
Nevermind, got it to work, but how do I do the Tourism ability? I understand I create a decoy building, but how exactly do I code this? Can somebody please just copy + paste code to do this?
So using this code, it worked, no errors in logs, however the pictures for building it change (initially it shows Fort icon, then changes to farm), and when you build it says "BUILD_RESEARCH_STATION" instead of "Research Station" in the improvements list.
Other than those 2, is it ok? Also I changed the ART_DEF_IMPROVEMENT_RESEARCH_STATION to ART_DEF_IMPROVEMENT_BRAZILWOOD_CAMP (once I make art for the civ, I'll change it back.
What we did was change it so that it no longer gives Tourism, but now gives Science, increasing when certain technologies are discovered - just to clarify.
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