Recent content by PoundedChicken

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    [R&F] [RESOLVED] Granting Governor Point from Pantheon Belief

    Thanks everyone. Combination of mostly your help and some fresh eyes after two weeks resulted in success: <?xml version="1.0" encoding="utf-8"?> <GameData> <Types> <Row Type="BELIEF_FAITH_IN_POLITICS" Kind="KIND_BELIEF"/> </Types> <Beliefs> <Row...
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    [R&F] [RESOLVED] Granting Governor Point from Pantheon Belief

    No luck unfortunately. Have swapped the parent tag to GameData. Have added your suggestion. Have check DB and the records are there. Have even thrown in another modifier that's known to work but it still doesn't want to trigger anything on selection of the belief...
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    [R&F] [RESOLVED] Granting Governor Point from Pantheon Belief

    Just making simple Pantheon belief that grants a governor title/point. Have used the devs example religion mod as base. Below doesn't actually grant the title/point though when selected. Any help appreciated. <GameInfo> <Types> <Row Type="BELIEF_FAITH_IN_POLITICS"...
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    [GS] Quick Mod Template for WorldBuilder Maps

    Just put together a quick template for deploying Civ6map files to the workshop
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    Should I deactivate all the mods I use prior to Gathering Storm?

    GS It deactivates all mods that don't expressly tell the game that they're compatible now. You can override it though.
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    New Belief: +2 Movement for Embarked Religious Units. Not limiting to religious units

    Any help appreciated. I've spent wayyy too long on this. I'm creating a new Belief that uses the same Modifier as the Great Lighthouse Wonder: MODIFIER_PLAYER_ADJUST_EMBARKED_MOVEMENT And trying to apply it to only Religious Units by using a RequirementSet that includes the Requirement...
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    Without ModBuddy ?

    Forget ModBuddy. Notepad++ & Workshop Uploader is all you need.
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    How to adjust XP gain?

    Jump into GlobalParameters.xml and search for "Experience". There's a number of values there that you can play around with.
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    Modding to increase number of religions.

    I'm also keen to see how this can be done, but from what I can see Firaxis has not exposed this area of things to modding. At first glance, I'd say it's probably to protect the viability of a Religious victories ie. I the concept requires scarcity to be viable. But then again, Civ 5 had...
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    Just a warning, don't use mod buddy for Associations.

    Sadly, at this point I'm just ignoring ModBuddy... Continuing to use NotePad++ then using the Steam Workshop Uploader.
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    Adjusted Continents

    I was thinking this update might be the one where I start playing (being an Aussie) / modding again (with support now!). Based on my first few generations, their solution (in practice) seems only a little bit more elegant in reality, than the "Nuclear Option" that I had commented-out in the...
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    Machine Gun with 2 Attack Range

    I'd like to see a more in-depth version of this mod, essentially: Machine gunner gets +1 range, BUT only on a hill BUT it can only target the closest unit in its line of sight (ie. it cannot shoot over another enemy unit) Started it myself, but didn't want to go down the rabbit hole...
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    50 Turn Counterspy - Changed the default enabled settings

    No longer enabled by default etc. so hopefully won't get muddled up in the Additional Content menu when selecting other mods.
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    50 Turn Counterspy

    PoundedChicken updated 50 Turn Counterspy with a new update entry: Changed the default enabled settings Read the rest of this update entry...
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    50 Turn Counterspy

    Not too sure what logic Firaxis uses for conflicts yet, but this is possibly the most basic mod ever made. Perhaps one of the other mods has included in the modinfo that it's not compatible with this one and that's why it deactivates?
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