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Would play. I really liked the concept back in vanilla RFC and played quite a few games of RAND. However the maps had some issues, for example:
- overabundance of certain resources (like england having four fur resources next to each other)
- at the same time, certain civs (especially the ones...
All these incidents you report should be covered somewhere in the media surely, at least in the local ones. Do you have any sources for this? It would be really interesting.
Great to see v1.13 released. Thank you very much Leoreth for the continued effort you put in this mod!
I noticed a few things when playing as Japan:
- I'm not sure if its intended, but being at war with a civ means that this civ is always willing to trade any tech they have with you, making it...
The Nazi party was not conservative. Its aims were very progressive: conquest of vast lands in the east, extermination of millions of non-germans, economic autarky. These were politics that have never been employed before. Being conservative in Weimar Germany was being a monarchist, and thats...
Egalitarianism getting also the free specialist seems a bit to much... how about giving towns actually +2 :hammers:? It might sound a bit much, but the +1 bonus always felt a tad too weak. However, you will not have towns and/or the civic until late in the game (especially if a late plague hits...
Hmm, is the description of the civic a bit off then? It says: ":mad: Penalty for Slaves in civs without Egalitarianism", so it only applies for cities with slaves/slave plantations (unless it was changed in the most recent SVN)? Anyway, if the AI is more inclined to choose the civic, the effect...
Not sure about the nerf of Capitalism.... some civs don't have the land for many towns but decent production (Ethiopia, Mexico etc...) which makes the civic basically useless for them (one cannot purchase buildings on a larger scale anyway).
Another suggestion for Scholasticism: remove the...
I see it very, very rarely if ever. The same goes for Representation - somehow the AI loves the other civics in that column more. The same goes for Guilds btw, at least half of the AIs run it in the lategame despite having the others available...
I also wonder, what is the general opinion on...
I noticed an end-of-war-congress related bug a few times now:
It seems that even as a non-belligerent, the participants can still ask for your cities, without giving you a chance to refuse!
Happened to me as Austrians with Constantinople:
Save is attached, hope the congress...
I would put John von Neumann on top of the list, though he was also an applied mathematician and physicist. The sheer amount of influential work he has done is amazing, most notably his contributions to computing.
Depends on the civ, really. Play a game as Prussia, and happiness is the biggest issue you will face. Especially now that trading for happiness resources is not worth it (if you cannot offer any in exchange).
A few more suggestions for starting techs, as some of them have been carried over from vanilla RFC and make no sense historically speaking, at the time the specific civ spawns:
- Holy Rome should start with Sailing. It makes no sense that they dont, in 800 AD, and considering they know calendar...
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