Recent content by Primacide

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    [R&F] tall vs wide

    Yeah it's hard to break the tall habit, but generally speaking if you see an amenity, you should plop a city next to it. There's not much in the way of downside.
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    Loading times for Civ VI

    Hey thanks for the breakdown. I like the metaphor. :)
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    Guess the leaders traits

    Emperor Nero of Rome: Oh you just don't want to know...
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    Loading times for Civ VI

    I will happily be corrected if I'm wrong but as I understand it, the looooong turn times in CiV were largely due to the 32-bit format. (For those who don't know, this puts a hard cap on your RAM usage at 2 GB - meaning even if you have more ram available, the program won't use it). Since this is...
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    Civ VI Starting Year

    It should start in 5767 BC. In the garden of Eden. Eating the apple unlocks the tech tree.
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    Isn't it about time the English civilization is named British instead?

    I just want to see the US left out of the game... You have to play as Mexico or Canada!!! Muhaha ha!! My Scottish friends are offended by being called English. For that matter, my English friends are also offended when you call Scottish people "English" (They all prefer British, by the way...
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    Impact of Strategic Resources on Victory

    That's a good thought. Like if you were Shaka, you needed a certain resource that maybe other civs wouldn't prioritize much, but was essential to fielding impis. The small array of unit types was good in a way - it made for an easy to understand Rock-Paper-Scissors system. There were many...
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    Unique abilities vs. "Geography is destiny"

    Funny you say that - I think Rome in CiV is a great example of a civ with good uniques. It gave the civ a definite flavor. You felt very Roman when your legions were building roads in your empire, but this unique ability didn't mess with the core direction of your empire or give you a huge edge...
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    Will there be a way to move many units at once?

    All fair points. I pictured the cluster collapsing in on itself to form the stack (during the players turn). I hadn't thought it through, but I think it would be great if you were quite vulnerable to attack when on the move this way - perhaps risking a stack-wipe if you're trying to mass move...
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    Pre-order Civ6

    I am not commonly among the haters, but you guys have to admit that Firaxis has fallen flat twice in a row. Civ V is a wonderful game, but it was kind of clunky on release. Civ BE I tried really hard to get into, but without awesome affinities mods, it was just not much fun. I wouldn't hold...
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    Unique abilities vs. "Geography is destiny"

    I think you're right in that they add immense replay value, except that some civs had uniques that were so powerful that you were penalizing yourself if you didn't choose them. I'm lookin at you, Poland. Be honest: you replayed babs and Poland way more than any other civ. ;) I really like the...
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    Impact of Strategic Resources on Victory

    That being said, I thought the limits it put on your forces was good. If you had six oil in CiV, you could get six bombers, but had to stop there. It was one of the few penalties of going tall. Unfortunately, the AI in V was way too willing to trade resources for cheap. There were many games...
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    Unique abilities vs. "Geography is destiny"

    You know, I used to feel like the uniques were my favorite part of V, until I realized that despite 6000 hours in, I never once played about half the civilizations available - precisely because their uniques weren't any good. The Iroquois are a good example. I found that I played either top tier...
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    Will there be a way to move many units at once?

    It seems to me that the simplest solution would be to have the player issue a mass move order to a group of units, have the game stack those units for the purposes of a move (defaulting to the slowest units movement speed) and then unstack them at the destination. Any hints that this may be the...
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    I can't bring myself to play Rome.

    Honestly, Rome is fun. It's a good middle-difficulty civ (not OP like Poland, not crappy like Iroquois.). You will get a kick out of building roads with your legions (letting your workers spam farms instead. The UA for faster builds is great even with four city tradition. Come to think of it...
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