Indeed, with movement animation adding the most lag (AI seems to have to move every unit every turn, some sort of 1UPT workaround to avoid deadlock?) . The really stupid thing is that it doesn't pan to the ones you can't see, yet it still animates them :hammer2: One would think pan is before...
in! totally should have paid more attention to the gameplay videos. just clicking buttons!
the AI process(?) seems to be the same as civ5 in that it will pound your cpu @30% indefinitely....
<rant>
Ok, no civ5 version well into 2014... Parts were easy to port over (eg map), but I could never figure out how to get the scenario bootstrapping to work (over the base map, set units/religion/ownership...). It just always crashes and I never figured out why. If that could get fixed (I...
Civ doesn't utilize it like a SSD like it should (ie many parallel requests), but loading times are certainly decreased. With 16G you could use a RAM drive and put civ5 on it! Loading the RAM drive up after boot would take a bit.. but couldn't be beat after that (just sleep instead of...
Carthage: unfaithful mercenaries - 50% chance of mercenary unit rebelling (going barbarian) while gold < 0.
Huns: enslaved Goths - allied military CS gift 3X as often, cannot build settlers.
Germany: small settlements -cannot build farms till iron working.
Greece: Alexander's fall - if a GG...
How about this UA: "Attila's Confederation", earn "great settler" points through combat (cannot build settlers). - early game combat is essential, but later not so much. The reflects Attila's preference for alliances over territory, but that likely would have faded over time to the normal path...
They are certainly awesome! Though, somehow I thought they'd be upgrades of knights instead of the normal pikemen, but anyway. Mt Kilamonjaro gives a double-move in hills promo, so imagine that along with a 5 moving hussar :cool:
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