Recent content by Priority7

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    What don't you like about Clan of Embers?

    I can already see a giant, anthropomorphic Great Lighthouse walking from the ruins of one coastal city to another.
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    FfH2 0.20 Bug Thread

    I had a worker building an improvement in a tile and when it caught on fire the worker remained there, even though workers don't seem to be able to enter fire tiles normally.
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    "Fire" Developer Diary

    I feel it is only right that I point out that, if this blasphemy comes to pass, your life is in danger. You might want to consider buying plane tickets just in case.
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    "Fire" Developer Diary

    Wait, so the reveler has the ability to reveal units? My pun sense is tingling.
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    Hmm...why do Calabim not get certain buildings?

    A function need, probably not. I do think this might make the game more fun, though. My idea is a bit more ambitious, though. I'm thinking every civ could have a specific national wonder (similar to the civ's hero) that only they could build. This could even be used as a form of balance, by...
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    FfH2 0.16 Bug Thread

    What if the inherant unstable nature of the magics used caused the flesh golems to be destroyed (fall apart) after a certain number of turns or have a random chance they'll fall apart every turn, which will be more likely with each passing turn? That would make the golems a powerful option...
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    Some questions on the Calabim

    Sacrificing a vampire to get a governor's mansion seems kind of out of character for the typically selfish vampires, though if they remained as a governor it makes sense, which, unfortunately, might make the option too powerful. Here's an idea: what if the Mansion wasn't buildable at all, but...
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    FfH2 0.16 Bug Thread

    I thought this was kind of interesting, and it seems a little buggy, so I guess I'll put it here. I was recently playing a MP game where both me and the other player were playing as the Balseraphs (on the same team, if it matters). I completed Loki, expecting her to just be unable to build...
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    Natures Revolt

    I think this is the best option. As things stand, Nature's Revolt hasn't been worth using by the time I get access to it, which doesn't seem good to me. I don't think t4 level animals would be a huge problem, but I'm a relative newcomer, so there may be problems I'm not seeing.
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    Jungles!

    Heh, I meant to put that, too. I must have forgotten to do so.
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    Jungles!

    I like the idea of the Clan being able to work in jungles (as in ROM, I think.) Perhaps the Goblin Workers can be given the ability to work in jungles, and the Clan could be given a free tech (similar to Seafaring, but called something like Jungle Dwelling) that causes all jungle tiles to have...
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    Welcome New Members

    Well, I've been playing CIV 4 for about 3-4 months now, after being introduced by a friend, and I've been lurking on these forums for about as long. I really love the FFH2 mod, so much so that I doubt I can even win a game of normal CIV 4 on Prince yet. Just thought I'd give a shout out so...
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