Recent content by prototypetolyfe

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    R.E.D. modpack

    here's another that wont load. no longswords so i decided to test it
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    R.E.D. modpack

    here are the saves. quick is turn 226, the other is 227, the turn that wont load with your mod. not entirely sure that it's the mongol longswordsman that does it, thats just what i noticed
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    R.E.D. modpack

    So i'm getting a problem where the game crashes whenever a mongol longswordsman appears. I played up to the turn where the bug happened, saved, loaded in the normal game (no mod) and a mongol longswordsman came out of FoW. Few turns later, turn the mod back on, works fine for two turns then...
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    Can't be bothered to attack overseas.

    I play on lower levels, but what I do is have my home area, the cities that I have no conquered from annother civ, pump units and transports. Then, I'll take out two or three cities on the other continent. Since my home cities are more advanced building wise, I have airports (if it's late...
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    Two questions

    Thanks. That worked great. Only issue is the background image behind the leaderhead, but I think I can deal with that. I had almost gotten used to it when I played an unrestricted leaders game with qin in charge of mongolia, which threw me back to square one. If anyone knows about the...
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    Two questions

    I know that they were backwards in vanilla, but I played it that way for so long that I still haven't gotten used to it the way it is in BTS and I also think that Kublai (blue robe) looks more Chinese than Qin (thing in hair), and Qin looks more like Genghis. Also, any specifics on the...
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    Two questions

    I have two questions, kinda noobish so don't attack me. 1) Is it possible for me to edit victory conditions once the game has begun? If so, is it ingame or XML? If XML, where can I find it, and what should I do? 2) When I had vanilla, my Qin and Kublai were switched (so Qin was the one in...
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    Good Earth Maps?

    im playing the 36-civ earth map in the wolfshanze mod
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    2 basic modding questions

    anyone? or is this the wrong place to ask?
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    Qin=Kublai?

    i liked it better the way that they had it in vanilla. that qin looked more chinese than the current qin
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    Is this a bug? (Forts)

    just rebase them there as you would if you were moving them to a city
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    2 basic modding questions

    thanks for the help with the first part, i will do that before my next game, now is there anyway to achieve my second goal?
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    Is this a bug? (Forts)

    i knew about the air base, but not the resources thx
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    Is this a bug? (Forts)

    so you can build a fort on a resource instead of, say a plantation or a mine, and it will act as if you have that resource?
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    2 basic modding questions

    1. how can i make the apostilic palace not exist, but still keep the UN? this may seam a bit odd but, 2. how can i make is so the human player can offer his/herself as a vassal or capitulate to an AI (i.e. me being the AI's vassal)?
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