• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Recent content by Psikus

  1. P

    New Concept Idea: Converting Tourism into Influence / Spy Speed

    I like the idea of tying tourism to diplomacy, but I don't think passive influence per turn to all CSs is a great mechanic - we already have too much influence inflation as it is. Maybe something that works on diplomatic missions? How about: - When you send a diplomat to a city state, other civs...
  2. P

    Ranged units in all regards too strong

    I wonder if having all ranged units take very small amounts of damage (say, 3 HP) on each attack would help balance them against melee units (and reduce the human-AI disparity). This would still be much less than what melee units take on an attack, but it would encourage ranged units to stop to...
  3. P

    New Beta Version - August 21st (8-21b)

    Regarding the heroic epic, would it be possible to replace the free GG with a bunch of GG points? Maybe enough to get the first GG - the point is that it would still let you build the wonder to speed up your first or second GG, but this wouldn't result in a significant inflation of GGs/citadels...
  4. P

    Settler cost scaling

    I was wondering if it would be a good idea to increase the production cost of settlers, possibly through some sort of scaling. In my experience, the initial settler is costed just about right (i.e. it's a significant investment), the second one comes out more easily, and after that point...
  5. P

    January Beta - Patch Preview

    Since making the capital the holy city tends to be the optimal play, this seems to be an area where the AI falls behind real players for no good reason. I'd rather have the same rules apply to both. Would it be possible to get a game option to enable/disable holy city capitals?
  6. P

    New Beta Version - August 6th (8/6)

    Is it possible to modify tile improvement time for specific types of improvement? It might be nice to have Craftsmen let you improve Quarries 100% faster. Not that it would solve its balance issues, but it would be a quality of life improvement.
  7. P

    Defensive Buildings

    I would like these buildings to have more of an impact on actual city combat. Something like locking the city attack range increases behind these buildings could make them much more interesting, e.g. granting range 2 with walls, range 3 with castle. Would that mess too much with combat balance...
  8. P

    Going for Gold: Espionage System

    I tend to play with spies disabled, because I don't really enjoy the whole system. I was wondering if some game elements could be rebalanced when playing with this option. I'm mostly fine with constabularies as pure happiness buildings, and I don't need to play Elizabeth, but the Statecraft tree...
  9. P

    Early Spy vs Late Spy - Balance of Science

    Personally, I really dislike the current rate of spy stealing - way too fast to my taste. I started playing with espionage disabled a few months back, and I haven't really missed it since. Though, come to think of it, it would be nice to have some kind of compensation so that options like...
  10. P

    Happiness from luxuries

    Maybe luxury scaling could be replaced with a happiness need reduction? Something like: - Gold: +1 Happiness and -10% poverty - Marble: +1 Happiness and -10% boredom - Incense: +1 Happiness and -10% religious tension
  11. P

    Domesticating puppets

    I like the current puppet rules (by far my favourite iteration so far), but I also worry that they make it too easy to expand aggressively. I think some minor drawback would be a good idea, perhaps one or more of the following: - Reduced city defense. - Small happiness penalty. Something like...
  12. P

    How do people feel about bonuses for meeting city states?

    I'd agree with removing instant friendship from CS meeting - something like 20-25 influence would probably be fine. Regarding production bonus on settling, I also think it's a good idea to remove it. That said, it's probably more of a problem when settling capitals than later cities (bigger...
  13. P

    Upcoming Beta - Changelog Preview

    I like these changes overall, but wouldn't the landsknecht make longswordsmen obsolete at CS 20? I wouldn't mind longswords getting a small CS bump, too, but then they get too close to the Tercio...
  14. P

    New Hotfix Version (12-15)

    I'd go for 3. Outside of these options, I'd really like to experiment with changing gold purchasing of units to gold investment, just like buildings. But that's a huge balance change that likely involves quite a bit of new code, so it's probably not worth it.
  15. P

    New Version - December 13th (12-13)

    How does this work with bonuses to trade route range? Would getting a Caravansary make trade routes to close cities become less effective?
Back
Top Bottom