Recent content by Psychalgia

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    Small help for humble civ3 mod leader

    I have worked with nif files with Bethesda games (TES series, Fallout, ...). You can use 'nifskope' to view and even edit the files. There is a plugin for 3ds Max to convert the file. As far as help, general information and resources can be found here...
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    Buy off warmongering penalty with tourism/culture?

    I like the idea but... The big issue with spending culture is that culture affects your border growth for cities. Creating something like culture (science, faith, ect...) and adding that to the game would be more logical. I would rather spend that on reducing warmonger via a diplomat unit...
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    Razing cities mechanics

    I'm not sure it can be done at this point, not without the SDK and getting under the hood of the engine. If it is possible it would be through lua scripting and listening for the city raze event. You can however reduce the warmonger penalty value its self for razing a city. But that is not...
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    Bring CIV6 to Consoles

    They have CIV on console. Its called 'Civilization Revolution' and they even made a second one. I have played 'Civilization Revolution', the first one, and it sucked. AI took forever to proc, limited amount of units to work with, and the game play was fast. So if the devs ported CIV6 out to...
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    Has 1UPT Completely Destroyed this Franchise?

    I can see you point but Civ6 is not Civ4. So expect there to be some changes. If you don't like the melee strength on barrage units then why not mod it away, reduce it. And to that end why not make a mod to improve the game to your liking. As for the AI I do agree that they need to be more...
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    Mod request, faster repair of pillaged/damaged districts.

    Yes. It's a parameter located inside GlobalParameters.xml (Most of this applies to Windows based systems, not sure the exact process on linux / mac) Path:> ..\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data -- GlobalParameters.xml -- <?xml version="1.0"...
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    How to change Text & Audio (update base game)

    After creating a mod I found myself annoyed with the descriptions of some of the units that I changed. I saw that the values did not reflect what was showing in their descriptions (popup and in civilopedia). So I set out to change these descriptions but had no ideal how to update them. After...
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