Recent content by Purr

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    Community Patch - Modpack (Multiplayer Compatible)

    I think it's because normally the ai would offer you deals on their turn, but because of the no pop-up mod they're offered all at once when your turn begins, and so if one is accepted the others become invalid because you can't accept more than one from the AI on the same person's turn. Or...
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    Community Patch - Modpack (Multiplayer Compatible)

    The AI is indeed trading and declaring wars much more aggressively, though they often seem to declare wars at random. As in. When they have no army, no allies and no advantage to speak of. Sometimes they randomly declare wars when they physically can't reach me. The trading is p. well done...
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    Community Patch - Modpack (Multiplayer Compatible)

    Yes, I sniped the log file JUST as the game desynced and those were the 3 last lines in it each time. I can copy more lines next time, if that helps? Or do you just want the entire log file?
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    Community Patch - Modpack (Multiplayer Compatible)

    Started a new game without barbs, there's a lot less desyncs now. The few I had were marked as so in the log: [1560.587] DBG: Unit out of sync. Player=1, Name=Scout, id=1395, X=41, Y=24 Variable Out Of Sync : CvUnit::m_iEverSelectedCount [1563.660] DBG: setTimeoutCheck(false) [1563.660] DBG...
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    Community Patch - Modpack (Multiplayer Compatible)

    No EUI, yes barbs. Are barbs known for causing problems? I skimmed the other threads and seen something about it. Will post the log when my friends want to play again (soon)!
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    Community Patch - Modpack (Multiplayer Compatible)

    Lots of desyncs after trying 4-10_beta (going from once every 15-25 turns in 4-5, to every 2-4 turns in 4-10), which logs should I check / send to maybe see what's causing it? Really good updates though, keep up the good work!
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    Community Patch - Modpack (Multiplayer Compatible)

    Cool; Also, is it possible to change it so you don't get the nasty event during war almost every single turn? The one that asks you to lose gold, population or happiness in a city? It's not a huge deal once you get markets / collesiums, but when you start next to montezuma that immidiately...
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    Community Patch - Modpack (Multiplayer Compatible)

    Bug: Getting a random flooding event destroys wheat resource, in addition to farms. Doesn't seem intended!
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