Recent content by put1996

  1. put1996

    Darkleaf's Slavery Mod + Bonus Addons

    That UI info seem very nice. Keep it up, your mod bring new and very interesting mechanic to the game. (although I didn't success in trying them yet I can't say more than that ;) ) Also update about my problem:: I start to think the problem is about corrupted download, so I download your mod...
  2. put1996

    Darkleaf's Slavery Mod + Bonus Addons

    Update: No, actually there seem to be something about your mod entirely. I disable all other mod, and still your slavery does not work. I create a folder name DSM in CIV6 mod folder; then put all of your v2 file inside that folder. Then I replace all icon folder in the base game folder. start...
  3. put1996

    Darkleaf's Slavery Mod + Bonus Addons

    I must say I really like your idea. However, after the V2 update, the mod stop working with my other mods (I didn't use additional building, but similar one). I try to manually fix it, and fail, I don't think it's the building name (not modder myself, just trying to dutch tape thing). Can you...
  4. put1996

    Buffed Resources

    After restart my PC, the mod work.... Well, thank for the answer ^^ ,the reason probably lost in space forever.
  5. put1996

    Buffed Resources

    Ok, I delete the old 0.11 version, and put this new 0.3 version inside my mod folder. Then I get into the game, enable the mod, restart CIV6. Start new game, now all district and building get back to vanilla? Wut? I don't think it's mod conflict since version 0.1 work fine with my other mod.
  6. put1996

    Buffed Resources

    I may be wrong, but I think the save game actually remember a lot of mod's information even thought I delete the mod already. For example, alter or delete the district value (any building) mid-save game will not register into the save-game. The save-game will still use the old cost value.
  7. put1996

    Buffed Resources

    I really like this mod, it make map a much bigger consideration to how you will place city instead of just "Is there a hex with 3 mountains next to it?" However, I don't think giving water mill +culture is appropriated, maybe make it cheaper and just give +2 or +3 production?
  8. put1996

    [Mod] Civ 6 Improvements Patch

    I edit the districtIncreaseCost from 23 to 7 for my preference (since it start to cost more than wonder.) However, when I load the save game, I found the district cost to be the same. Question: does the save game "actually store" the districtProgressionCost everytime I research new tech ...
  9. put1996

    [Mod] Civ 6 Improvements Patch

    About building, instead of direct boost to production like +2 gold or +3 cog, IMO it might be more interesting for those building to have ability instead... mutually exclusive (kind of make city focus) -[Mining Office]: +1 cog&science to mine/quarry, -1gold from all other tile -[Farm Office]...
  10. put1996

    [Mod] Civ 6 Improvements Patch

    I see, thank you for the clarification.
  11. put1996

    [Mod] Civ 6 Improvements Patch

    Thank you, since the number seem odd I didn't think it's that attribute. Actually, I am curious on how the number 1.7 make the Eureka bonus 0.30?
  12. put1996

    [Mod] Civ 6 Improvements Patch

    About Tall vs Wide, I suggest merchant Republic to get... [Double trade value inside empire] this should allow one big tall city served by smaller one [trade value go both side of city inside empire] this should suit better for wide style Also, where did the eureka modifier is inside the mod...
  13. put1996

    [Mod] Civ 6 Improvements Patch

    This is a great mod, especially the new tweak policies. I must say I enjoy civ6 much more with these new tweak. The game feel more 'natural' to say the least.
  14. put1996

    Civ VI won't start!

    OK, Legal Window 10 with latest window update. + clear install It WORK! (Although now my PC run like ****, everything seem to only use 25 % CPU and never exceed that no matter how slow my computer is running, WTH microsoft? In pirate 7 I never have this issue?!) Edit: Wait, it no longer...
  15. put1996

    Civ VI won't start!

    I am about to finally install legal Window 10 in a day or two. (I am using window 7 pirate version 2015, and finally found a retail who sell legit window 10 at normal price) I will report further if coming to the light side fix this problem.
Back
Top Bottom