Recent content by qanda

  1. Q

    Arabic Crusaders - Are they offensive?

    I would like to see terrorists in Civ 4. Maybe they can work like cruise missiles.
  2. Q

    Rate the Expansionist trait. Do you love it or hate it, take it or leave it?

    OK, I'm not sure what you're asking, but all I know is that with non-expansionist civs, you will often disturb barbarians in goody huts. With expansionist civs, you are almost guaranteed not to disturb any barbarians, and will always get something good out of goody huts. Getting 2-3 warriors...
  3. Q

    comment on upgrade paths

    Nuclear subs aren't much better than normal subs. Furthermore, I find both of them quite useless. I think normal subs should be able to carry (foot) units, so that they can become a sort of invisible transport with less chance of getting killed by enemy battleships. Of course, they should only...
  4. Q

    Rate the Expansionist trait. Do you love it or hate it, take it or leave it?

    Expansionist is one of my favourite traits. Here's why: 1) The scouts you get on the first turn are very useful for getting goody huts. When playing an expansionist civ, I usually get 2 settlers, 2+ warriors and at the very minimum 4 free techs. When I'm playing non-expasionist civs, that...
  5. Q

    Here are a few short questions about C3C...

    1) What's the difference between a stealth unit and an invisible unit? Are there differences between their detection methods? 2) What does the action "sentry" do? 3) What is collateral damage? Which units can deal collateral damage? 4) The interception chance for normal planes is 50%...
  6. Q

    Bug (?) with upgrading paths of units in editor

    Thanks a lot, I understand now.
  7. Q

    Bug (?) with upgrading paths of units in editor

    Hi all, I just bought C3C recently. There is some weird problems with the editor which I don't know have been mentioned before or not. The problem is with the upgrading paths of the units shown in the default editor. For example, the swordsman upgrades to Gallic swordsman, while the horseman...
  8. Q

    Hoover dam question

    After you build a hoover dam, will all cities gain a hydro plant? What about those without factories or rivers within their city radius?
  9. Q

    The worst unit overall

    The first time I palyed Civ3, I thought caravels were lousier than galleys, so i prevented my cities from building them. After a few turns, i found my rivals building caravels. Stupidly, i attacked their caravels with my galleys. I lost! Thats why i prefer caravels than galleys but the noise...
  10. Q

    Great Library... Yeah, very great.

    I built the great library in order to compete with another civilization who was building it. I finished it first but I did not get any free techs as all the other civs were too primitive. Isn't that infuriating? I wasted 35 turns just for a handful of culture points. Did anyone experience this...
  11. Q

    Do They Really Disappear?

    I read in the civilopedia that leaders disappear if they do not hurry production or build army. What does that mean? Does it mean that if I fortify the leader on a city and do nothing with it, it vanishes? Can't I save it until I start building a wonder? i haven't been able to test it out as I...
  12. Q

    Civ 2 versus Civ 3: Bring It!!!!!!!!

    I've never played Civ2 before but Civ3 got me hooked for almost a year, which is a miracle, as I easily get tired with games. Civ3 rules!:king:
  13. Q

    Absurd Winning

    Has anyone saw a situation when an AI unit much weaker than your unit win yours? Yes, I know about defense bonuses and all that.
  14. Q

    Useless Improvements

    I've found that though the colloseum improvement is supposedly cheaper than a cathedral, it takes longer time to build. It is far lousier than a cathedral with reduced culture points & happy faces but it is more expensive. Why is this so? Also, does anyone know of any lousy improvement or wonder...
  15. Q

    FUNNY! Politically Incorrect Unique Units!

    Osama: Great wonder. Razes the capital cities of all rival civilizations once completed. Drawback: All of your enemies ally and wage a "war against terrorism" against you.
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