Recent content by QuasiEvilScott

  1. Q

    [MOD] Fall from Heaven

    I had problems running the game a while back, and the kindly answer i had was in deleting the stuff in "custom assets." It ran fine (as does .95). De-installing (or "uninstalling" for the smallfolk), the game should work as long as it gets back to vanilla civ, plus the 1.52 patch. Dont forget...
  2. Q

    [MOD] Fall from Heaven

    Well i hope you get to enjoy europe, you seem to have a great many fans there. I am so very excited to see each civ as distinct (.95 my workers kept destroying my lovly forests again :(, and I'm not much for micromanagement). Drink some Gewurstminer for me, and enjoy the phase two process...
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    [MOD] Fall from Heaven

    So Kael, are you going to rest after finally releasing 1.0 (whenever that comes out), it seems to me like youve got groupies who can be delgated to if your tired, youve done a good job man, sit back and have a beer. -El Scotto EDIT: I'm downloading .95, I hope my elves are fun and woodsy.
  4. Q

    [MOD] Fall from Heaven

    I have to say, that after reading all the discussions on the "end-all" spells/wonders, i like what Kael was origionally trying to accomplish: Its a last ditch effort by a weaker power to level the playing field. I generally think that it should harm those in the lead the most, and less and...
  5. Q

    [MOD] Fall from Heaven

    Im just wondering, why not make Gold a resource necessary to make mercs? Wouldnt this achieve the same thing - since in all likelyhood those whom have large gold supplies are also likely to be fairly well off. OR, would it not be easy to code to just have the mercs (while not requiring any...
  6. Q

    [MOD] Fall from Heaven

    Thank you Kael, its all a man could hope for. What other uniquities are there, if any? -El Scotto
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    [MOD] Fall from Heaven

    My b-day is the 12th.....is this your present for me Kael? Its exactly what i wanted! -El Scotto EDIT: So where do you stand now? Ya got tons to do im sure, but what's Finished - the civs? THe units? THe magics? The endless mindnumbing answering of posts?
  8. Q

    [MOD] Fall from Heaven

    This is true for me for vanilla civ IV.......darn you kids and your fancy super-computers playing on huge worlds....out wippersnappers! Go play civ II and come back with your fancy talk! Leave us geezers to our "Small" worlds :( -El Scotto
  9. Q

    [MOD] Fall from Heaven

    They work "Kinda" You get an error when loading - Jingoism has been takin out but it will still load after hitting ok....it never has become an issue for me when running around with elves, undead, octopi, and other wonderous civs. Just ignroe the error until it gets fixed. -El Scotto
  10. Q

    [MOD] Fall from Heaven

    So whats the Maiden unit called?? :twitch: -El Scotto
  11. Q

    [MOD] Fall from Heaven

    When Loki comes around he can tell you more, he's more learned in this department than I. -El Scotto
  12. Q

    [MOD] Fall from Heaven

    There are alot of ideas up in the air about it right now, some suggested a % chance to force units in a specific area to flee (move one space away) (hence the beast story) another suggsted it occurs after an attack (or during). Basically Kael hasnt put down into hard "I'm doing this" terms on...
  13. Q

    [MOD] Fall from Heaven

    Was just a joke...:joke: -Scott
  14. Q

    [MOD] Fall from Heaven

    See my beast saga to know what happened to the fear promotion...(P127-129, IV parts) -El Scotto
  15. Q

    [MOD] Fall from Heaven

    Again, you surpass expectation. Here i was thinking - take a break, go easy, give yourself an easy out.. BUT NO..Kael pushes through, demands higher standards, full units, with full abilities, unique one wholey from another. Civs with wholey race-inclined unitry. Ah...yes, fantasy at its...
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