Yep, it may be a threat. And economic stagnation too. The loophole would then be to start a "Panhellenic war", uniting as many Greek players as possible to conquer cities of a common foe (Carthage and/or Persia). This would require a tremedous amount of influence to convince the Greek players to...
I would like a scenario about the expansion of the Greeks in the Mediterranean sea in the 8th-5th century BC. Let' say there are 5-7 competing Greek civs among them Athens, Sparta, Corinth, Argos, Thebes. They can only found (allied) city-states, not city of their own (they can choose the CS and...
Hi,
I am wondering if there is a way to get the era from a turn number.
Indeed I would like to detect in which Era a city have been founded using City:GetGameTurnFounded().
Thanks, r2d2
JFD, what do you prepair for policies ?
I guess three main branches reflecting the division of medieval societies into three classes would be great: those who works, those who fight and those who work (Laborates / Oratores / Bellatores).
"Laborates" would foster commerce and city growth...
Sorry for the late answer, I was out in the past days.
Here are the files.
You just have to copy it to your mod : the SQL file with Action / on mod activated / Update Database. The lua file with Content / InGameUIAddin.
Here is an example of a "Prefecture" Policy I have designed for a...
Macchavielli designed some lua-code so that policies can give dummy buildings. He used it in his Reform and Rule mod.
I added some more cases where a policy can give a dummy building in every city with a connection to the Capital, and retrieve it when the policy is blocked or the connection...
Here is for the first creation I publish on CivFanatics.
I designed a mod that tries addressing the limitation I experienced when playing on Terra Maps :
There are little incentives to settle in the New World. By the time you reach to those remote shores, your cities in the Old World are well...
Hi,
I'm working on a Ancient Mediterranean Civilization Scenario (well, another one...) and I would like to make a policy that would give :c5culture: Culture when a luxury the player has never had before is connected to the trade network.
I am wondering how to do this. I guess I will have...
With the modifications I mentioned the minor civs build settlers on their own.
Btw, I am confused but I don't understand how your SQL code works. How does SQL understand that the SELECT Type statement refers to the Type column in the MinorCivilizations Table ? This is probably trivial, my...
They actually do.
Before:
https://www.dropbox.com/s/vezkolx6hlh2505/Sans%20titre%20avant.png?dl=0
After:
https://www.dropbox.com/s/yfxngxo08p15zhz/Sans%20titre%20apres.png?dl=0
I will try to understand how to insert image in the posts now ...
Hi,
In case someone is still looking for a solution, I'm making a scenario where minor civs spawn settlers and found cities.
I basically did two things:
1. Set Flavor of Expansion >0 for minor civs (here 100 which is huge):
CREATE TABLE AllMinorCivs (Type TEXT) ;
INSERT INTO...
Hi,
I have been wondering if there was a way to allow policies to give extra Culture from specialists ?
The table Policy_SpecialistExtraYields is broken: it does not work for Culture.
As far as I understood, the only way to make it work is through dll-modding.
Does anyone know if...
Thanks bouncymischa.
I hadn't thought about the dummy buildings stacking in the capital.
I actually used the xml and lua files "Policy_FreeBuildingClass" that Machiavelli developed for its Reform & Rule mod where I have added a "Policy_FreeBuildingClassCapitalPerCityConnection" class. It...
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