Recent content by r2d2

  1. r2d2

    What scenarios would you like to see in Civ7?

    Yep, it may be a threat. And economic stagnation too. The loophole would then be to start a "Panhellenic war", uniting as many Greek players as possible to conquer cities of a common foe (Carthage and/or Persia). This would require a tremedous amount of influence to convince the Greek players to...
  2. r2d2

    What scenarios would you like to see in Civ7?

    I would like a scenario about the expansion of the Greeks in the Mediterranean sea in the 8th-5th century BC. Let' say there are 5-7 competing Greek civs among them Athens, Sparta, Corinth, Argos, Thebes. They can only found (allied) city-states, not city of their own (they can choose the CS and...
  3. r2d2

    How to get an era from a turn number

    Hi, I am wondering if there is a way to get the era from a turn number. Indeed I would like to detect in which Era a city have been founded using City:GetGameTurnFounded(). Thanks, r2d2
  4. r2d2

    [WIP][BNW]Into the Renaissance Deluxe

    JFD, what do you prepair for policies ? I guess three main branches reflecting the division of medieval societies into three classes would be great: those who works, those who fight and those who work (Laborates / Oratores / Bellatores). "Laborates" would foster commerce and city growth...
  5. r2d2

    XML for city-connections or internal trading?

    Sorry for the late answer, I was out in the past days. Here are the files. You just have to copy it to your mod : the SQL file with Action / on mod activated / Update Database. The lua file with Content / InGameUIAddin. Here is an example of a "Prefecture" Policy I have designed for a...
  6. r2d2

    XML for city-connections or internal trading?

    Macchavielli designed some lua-code so that policies can give dummy buildings. He used it in his Reform and Rule mod. I added some more cases where a policy can give a dummy building in every city with a connection to the Capital, and retrieve it when the policy is blocked or the connection...
  7. r2d2

    [W.I.P.] A patch for Terra Maps

    Here is for the first creation I publish on CivFanatics. I designed a mod that tries addressing the limitation I experienced when playing on Terra Maps : There are little incentives to settle in the New World. By the time you reach to those remote shores, your cities in the Old World are well...
  8. r2d2

    [LUA] Great People being used

    Is there a way to determine where the great person has been expanded ?
  9. r2d2

    An event that triggers when a new luxury is connected to the trade network ?

    Hi, I'm working on a Ancient Mediterranean Civilization Scenario (well, another one...) and I would like to make a policy that would give :c5culture: Culture when a luxury the player has never had before is connected to the trade network. I am wondering how to do this. I guess I will have...
  10. r2d2

    City-State Settlers

    With the modifications I mentioned the minor civs build settlers on their own. Btw, I am confused but I don't understand how your SQL code works. How does SQL understand that the SELECT Type statement refers to the Type column in the MinorCivilizations Table ? This is probably trivial, my...
  11. r2d2

    City-State Settlers

    They actually do. Before: https://www.dropbox.com/s/vezkolx6hlh2505/Sans%20titre%20avant.png?dl=0 After: https://www.dropbox.com/s/yfxngxo08p15zhz/Sans%20titre%20apres.png?dl=0 I will try to understand how to insert image in the posts now ...
  12. r2d2

    City-State Settlers

    Hi, In case someone is still looking for a solution, I'm making a scenario where minor civs spawn settlers and found cities. I basically did two things: 1. Set Flavor of Expansion >0 for minor civs (here 100 which is huge): CREATE TABLE AllMinorCivs (Type TEXT) ; INSERT INTO...
  13. r2d2

    A mod that allows policies to give extra Culture from specialists ?

    Thanks a lot! it sounds awesome ! How may I download and install the mod ?
  14. r2d2

    A mod that allows policies to give extra Culture from specialists ?

    Hi, I have been wondering if there was a way to allow policies to give extra Culture from specialists ? The table Policy_SpecialistExtraYields is broken: it does not work for Culture. As far as I understood, the only way to make it work is through dll-modding. Does anyone know if...
  15. r2d2

    Help requested:Policy giving a food bonus in the Capital for every city connection

    Thanks bouncymischa. I hadn't thought about the dummy buildings stacking in the capital. I actually used the xml and lua files "Policy_FreeBuildingClass" that Machiavelli developed for its Reform & Rule mod where I have added a "Policy_FreeBuildingClassCapitalPerCityConnection" class. It...
Back
Top Bottom