Recent content by radmod

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    Is it me or do the French have crappy ...

    It's also important to note that there are actually no starting locations I'm sorry to sound snarky but the only response to that is "Duh!" As should be equally obvious from the original post what I was talking about was the nearest/best spots from where you start and the distance from Europe...
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    So you MUST attack the natives...

    But keep in mind this(the whole going from +10 to total war in one turn for absolutly no reason) is a problem with all the Civilization games Amen, brother! I especially remember in the old days where that would happen or where the pedia said that you couldn't enter opposing territory without...
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    So you MUST attack the natives...

    Well, I took everybody's advice as to accepting a Settlement and went back to when it was offered. End Result: +1 for years of Peace +3 from FFs -6 for "way of life" Taking the settlement completely wiped out the -6! (And to top it off, I got Pocahontas next turn giving me +7 overall AND...
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    Is it me or do the French have crappy ...

    ... starting locations. Playing around (vanilla/standard size) with the English (Adams) I never have trouble finding a decent starting spot, but with the French it seems dramatically different. For example, the first time I played the French the nearest starting location was a two wide peninsula...
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    a simple guide for playing revolutionary

    I'm curious, in your screen-shot you are able to have nearly a 3x3 grid of cities. How did you obtain your land for that? Did you culturally overwhelm some villages? So far, I have yet to play a game where I could create such a grid since the natives are too densely packed. Is this due to the...
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    So you MUST attack the natives...

    then making use of converts Care to explain that? Right now, when I get a convert I usually train them in the village (vanilla) so I don't have to do all that walking. Quite frankly I usually do well enough that anybody but a specialist is a hindrance and, mathematically, it's usually worth the...
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    So you MUST attack the natives...

    I usually dedicate 10% of my trade takings to this. Yeah, I was thinking of using the 10% rule but I just started too late for this game. Another question I forgot to mention was: I seem to recall in other Civ games that keeping a good feeling with your opponents resulted in even better...
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    So you MUST attack the natives...

    Alright, then I have a few questions if somebody would enlighten me. Is native feeling still affected by pop size and distance from/to city as in the original? What about stockades and forts, do they have any effect? What is the affect of culture? (I was hoping that my relative lack of culture...
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    So you MUST attack the natives...

    I never *had* to attack the natives in the original Colonization. Of course, when I say 'attack' I mean 'fight'. They always attack me. Perhaps you're just a better player, because in the original Col they would attack me even in the game where I did nothing (according to the Civilopedia) that...
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    So you MUST attack the natives...

    Even though I tend to point right of center politically, I consider one of the greatest evils of mankind was the thorough exploitation of Native Americans. In fact, I threw away the original colonization game because you were forced to fight the natives. (For example, I played a game where ALL I...
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    Order of Founding Fathers

    Sorry, I meant the second exploration guy. Of course, I always take Cabral. And, no, no one else had taken Minuit. The only thing I can think of is that perhaps, just perhaps I was wrong about having enough Religion points. I was going to look at it again later.
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    Playing the Indians.

    As no doubt Dale could tell you, technically, it would not be all that difficult to add a new nation (for example, the Swedes or the Poles) since the methods and procedures are already in place for nations. However, for a native nation to do as you wish would be much more difficult. The...
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    Order of Founding Fathers

    I haven't been able to find this anywhere, but my question is what determines the order in which you can receive founding fathers. For example, in Vanilla/Conq both Minuit and las Casas(?) each need 286PPs. Usually I get a shot at Minuit first (even though I have enough trade and religion for...
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    Building Political Points

    Playing on the Conquistador level, I was curious as to why it seemed to be taking so long to get Minuit. So I looked at an old game where I got him earlier and played around to discover that on Conq/Vanilla you apparently get 5 PPs per LB!:mad: IT! I want Minuit and I want him quick!
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    Building Political Points

    I need confirmation of something that the pedia isn't clear about (wow, a Civopedia that's not clear! amazing!). The backstory is that, as in all my Civ games, I get to a point where certain cities don't really need to build something. So I thought about building political points, but I was...
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