Recent content by Radunz

  1. R

    Multiverse

    Really wanna play, but no inferface =( Tried seting to 1 the custom python and assets, didnt work, also tried deleting all custom assets, didnt work, my version is 3.19, and i have rise of mankind a new dawn, that features the BUG mod.. So any ideas? *edit I deleted the custom assets folder...
  2. R

    Hey man, ur mod is awsome, any chance you will update it?

    Hey man, ur mod is awsome, any chance you will update it?
  3. R

    [MOD] Medieval: Conquests

    well those options would reeealy balance the game
  4. R

    [MOD] Medieval: Conquests

    Well, about the monasteries, they already start with that bonus so i think they are a little over powered, because you start with it already.Also i they automaticly generate 2 points of research, wich a friend of mine used to ''cheat'' he builded a lot of monasteries and before the end of the...
  5. R

    [MOD] Medieval: Conquests

    Hi, Some balancing issues i think Monastary is overpower, you produce +50% on wine and sheep(rly dont know why, i agree that jesuit missionaries and maybe firebrand preachers should produce +50% wine, but not anyone in a monastery) Second to that i think that cattle is too expensive and salt is...
  6. R

    [MOD] Medieval: Conquests

    Man that would be reeealy cool, on late game, while the europeans have that heavy armor arabs and turns have muskets. Instead of using a pioner to build the caste, do it has a normal city, but with diferent buildings(much like medieval total war) Cool, i didnt knew of that =) Waiting for...
  7. R

    [MOD] Medieval: Conquests

    First of all, dude ur mod is AWSOME, realy realy good, am playng for a week non stop, and called a few friends to join a massive hotseat game. But there are some things that in my opinion need balance: Techs are too fast, when you get a monastery and a library and use full, it usualy takes me...
  8. R

    Fallout mod (Pre-alpha, Development, Requests)

    Wow dude, i love the Fallout universe, i dont know how to mod properly, but i would me more then happier to fill the civilopedia
  9. R

    RAND 1.76 Balancing and Suggestions

    or maybe those AI's are like hitler and the Roman empire in the end..... they think the war can still be won
  10. R

    RAND 1.76 Balancing and Suggestions

    1 thougth: Navy Seals should be Modern Marines, or maybe special forces instead of tommy gun marines..
  11. R

    RAND 1.76 Balancing and Suggestions

    Yeah, but they surely could keep a figth if they had survived long enougth
  12. R

    RAND 1.76 Balancing and Suggestions

    but praetorians are suposed to be Middle Age strg units, just look at Vanilla where they have the same has a maceman... and of course costing a lot more too
  13. R

    RAND 1.76 Balancing and Suggestions

    Found Stug 3 http://forums.civfanatics.com/showthread.php?t=182388&highlight=stug And ISU 152 http://forums.civfanatics.com/showthread.php?t=187102&highlight=ISU-152 Altougth i was wondering if there is not enougth ww2 units already, maybe they are just more of the same...
  14. R

    RAND 1.76 Balancing and Suggestions

    hmm better upgrade my AND.... But about point 1, i think so, because they are one of the best UU in Vanila, and they kinda lost their way... and about point 4, i saw something in road to war mod.
  15. R

    RAND 1.76 Balancing and Suggestions

    one ammendt, Spg's, should cost the same has light tanks
Top Bottom