Recent content by Rafein

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    Has 1UPT Completely Destroyed this Franchise?

    As I've said, you can make Stacks, no Stacks, it does not matter, as long as you balance it. As long as there is Counter-play The old Stacks of Doom, with no counter other than your own Stacks of Doom, is just bad gameplay. Adding a line or 2 of units that are basically "stack killers", IE...
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    Has 1UPT Completely Destroyed this Franchise?

    I see why they went away from 1 UPT, but meh, I would not mind seeing it go away. Simply having a set of units that do damage vs all units on a tile, so the bigger the stack, the more damage they do, would allow stacks to come back without bringing back the Stacks of Doom.
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    Infrastructure: Expanding and enhancing buildings and districts

    Well, Brainstorming wise, I would ask do you want to be able to pick at each upgrade stage, or create a more "branching Path" upgrade line Using Harbor, for example. Say you go Harbor, Lighthouse, Seaport. Then choose between Production and Commercial Docks. Production Adds hammer to each...
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    Rush's Religion Rebalance

    Was not really going for a conversion, but more of a building, after Temple, that provided great person points, and maybe +2, in the profession you want. Can only build one in a district, like Stable/Barracks. Think it would probably work better with the unmodified builds this mods provides...
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    Rush's Religion Rebalance

    Question/Suggestion. Would it be possible, whether through a Policy or Holy site Specific building, to come up with a way to "convert" Holy person generation to another type of great person? Right now, once you get a Great Prophet, or the last prophet is claimed, those points are completely...
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    [Mod] Civ 6 Improvements Patch

    Any chance you could change some techs/Civs, to show the passage of time That has been one of my Pet Peeves, Techs are usually just, oh, a new building, or a new unit. Nothing that makes the Civ better overall. Looking at more adding passives to techs, like how Feudalism gives a boost to...
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    Constant District Cost Mod

    Personaly, I'd rather approach it from a different way, by making techs and Civics more useful and powerful. Right now, a lot are just here's a policy card or 2, go get the next one. Course, I'm looking at it as more a long term, total rebalance. Having things like Construction reduce the...
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