In Assets/XML/Units/CIV4UnitInfos.xml (but also need to change Assets/XML/Units/CIV4ProfessionInfos.xml) under the tag <iGameYearAvailable>. The dates need to match in the two files. Please feel bound to share those files back with me. I was about to go through every single ship and see around...
Yeah, I noticed that too. I switched the natives to grow from food again. But I still can't figure out how to get them to buy food - I know I got them to do it in an older version. Thank you for getting me to snap out of watching the Planet of the Ape movies from the 60-70s... Weird stuff, but...
Ok, I finally made it to Verrazzano, and I did not get a galleon, only a carrack; but it still appears as though you would receive a galleon beforehand in the popup up request window, so beware! Do not be deceived! I still need to change that.
Fixed That thing again, whatever it was
Fixed Colopedia again and again and again
Gave Verrazzano another ship, a Carrack
Because he will not give you a Galleon before its invention time (hopefully... I have not seen if it works yet, because I was dumb enough to get tempted into accepting the...
I noticed that too to my great confusion. I think there is something I don't know about compressing files. I need to delete more and overwrite less. I fixed it and the other issue.
I also removed the ability to get advanced units from fathers or build ships before the proper date (which I sort...
Hopefully fixed date availability mismatch between bought units and their professions
Increased immigration threshold increase amount slightly (from 5 to 7)
Fixed rush building bug (again)
Set heart, or growth point, production at 25% of city population size
Interesting. There is a mismatch in the dates between when you can buy some of these units and when you are allowed to have them as a profession. I didn't think about it too deeply and assumed a bought unit would automatically have its profession. The dates can be changed in units.xml and...
Fixed the infinite population growth bug
Reduced the growth point production to 1 per every 5 city population (EDIT: or so I thought... I forgot that it was a percentage value, so now it is 1 per 5% of total city population, which means nothing starts growing until population 20, OOOPS! You will...
To start out I'd probably be what BtP has (66?), since he somehow got the font icons to match with that amount, and then I would carve downward in the following versions.
But I like the ideas - feels refreshing and fun.
Someone needs the blender and graphics skills to make an entirely new...
Yes, I have thought about merging with his work. That would make me a modmodmodder, which sounds absolutely fantastic, like being a great grandchild again... those were the days.
I'll have to analyze your proposal more deeply later, but some of it looks great. I think 58 goods would look...
Sounds like that chief may have supplied your men with some weird plant medicine which ozzyosmosed into your skin through the keyboard!?
Did you base it off WtP 4.1, or something else like the development version?
Clearing cache (by holding shift when starting up... I think) sometimes helps...
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