Recent content by Rawwwrr

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    AdvCiv-SAS (Simple Advanced Strategy)

    I was referring to the regular version of AdvCiv. I won't be able to upgrade myself, my skills are too poor for that.
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    AdvCiv-SAS (Simple Advanced Strategy)

    How difficult will it be to apply your AI modifications to a regular AdvCiv?
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    AdvCiv-SAS (Simple Advanced Strategy)

    Thank you so much, honestly, it was really fast
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    AdvCiv-SAS (Simple Advanced Strategy)

    Yeah, it was the wrong folder name, thanks. Are 48 civs DLLs expected? I can't imagine the game without it to be honest xD
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    AdvCiv-SAS (Simple Advanced Strategy)

    Unfortunately, I couldn't even launch the MOD.
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    Advanced Civ

    I hope he just got bored with the game and nothing more serious happened.
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    Advanced Civ

    @f1rpo I noticed that automated workers are building farms outside of cities, was it like that before?
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    Advanced Civ

    I tested it, set up 29 AI, fast speed, ancient era, donut map (huge), only victory by conquest, and looked at how many opponents would remain after every 100 turns with the game.AIPlay command. After 100 turns 29 AI After 200 turns 28 AI After 300 turns 24 AI After 400 (you can easily find...
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    Advanced Civ

    Do victory conditions affect how the AI behaves? I began to notice that the AI often does not finish off an opponent who has one city left, and simply makes peace with him, does not even take him into vassal dependence. In general, it seemed to me that the AI has become much more peaceful
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    Advanced Civ

    Can you tell me where exactly this item is turned on? I couldn't find it :crazyeye: And thanks for the new version of the mod!
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    I Fixed The Maf Error... Here Is How!!

    I used Process Lasso. Unfortunately, it didn't help for long. The EXE, of course, has already been patched. I played ADVciv+XXL World. I think the problem is related to the fact that the game does not know how to correctly use the memory of the video card (4070S). app.log
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    Advanced Civ

    ok, next time I'll do it Yes Yes, we play in Russian. It's problematic for us to play in English, but maybe I'll try
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    Advanced Civ

    Logs with enabled GlobalDefines_devel.xml (In any case, I changed all 0 to 1 there). Using catapults (removing the percentage of protection) very often leads to a message about desynchronization. Moreover, an error occurs if it is used by even a human, even an AI (Not 100% sure)
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    Advanced Civ

    Everything is included in civ ini, I didn't know what else could be included in GlobalDefines_devel.xml , I will make and post a fresh magazine. By the way, can you tell me what exactly to include in GlobalDefines_devel.xml ? Or is it better to replace 0 with 1 on all parameters?
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    Advanced Civ

    I couldn't write right away, unfortunately nothing has changed, the desynchronization continues, I tried to play with three different players. I'm attaching an archived Logs folder, maybe it will help somehow. I have applied the fix you recommended for OOSLogger.py There is no encoding error...
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