Recent content by RayOfSpeed

  1. RayOfSpeed

    Quick Modding Questions Thread

    Trying to set up a civ with a UB that provides diplomatic favor per turn equal to the adjacency bonus of the district the UB is part of (Campus, in this case). As near as I can tell, though, Diplomatic Favor isn't a yield (so setting YieldType="YIELD_FAVOR" won't do it for me; I've been...
  2. RayOfSpeed

    [R&F] Making units start with abilities/promotions

    Oh, that makes sense. It's no wonder I couldn't find anything to work with and was stonewalling.
  3. RayOfSpeed

    [Vanilla] Granting a specific tech boost on game start

    Oh, that's really neat. I'll have to give that a shot too.
  4. RayOfSpeed

    [R&F] Making units start with abilities/promotions

    Gotta love hardcoded stuff. I just threw it out there since it was the only thing I could think of that has an era-based buff and hoped you'd be able to find something there. It might be done through the sql db files instead? Buildings_YieldsPerEra only specifies BUILDING_DAR_E_MEHR though...
  5. RayOfSpeed

    [Vanilla] Granting a specific tech boost on game start

    Oh, wow, I didn't even know you could do that. That makes running things on startup way easier, thanks a lot.
  6. RayOfSpeed

    [Vanilla] Granting a specific tech boost on game start

    Will that work for making a mod for distribution or is it only for your personal copy of the game?
  7. RayOfSpeed

    [R&F] Making units start with abilities/promotions

    I don't know if this will be helpful but Hoplite stuff is defined in UnitAbilities.xml (as you noted): Which shows all the crap you have to inject to get the ability to work right. Since most of these already exist you should be able to get by by injecting them via the SQL game defines, so if...
  8. RayOfSpeed

    [Vanilla] Granting a specific tech boost on game start

    Augh, I missed the TechType argument. Thanks a lot. Just need to figure out how to get it to run on game start...
  9. RayOfSpeed

    [Vanilla] Granting a specific tech boost on game start

    EDIT: changed my mind about how I wanted to ask this question since every time I think I've figured something out, I dead end. I think I can handle the other two components of the mod (a building that replaces the University and a unit that replaces the Warrior Monk). What I'm having trouble...
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