Recent content by RedMaul

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    Star Wars: The Mod Awakens

    Heya all. One small comment having had the chance and pleasure of playing longer into a campaign : the NR seems to be building massive stacks of transport ships (both the CEC and the Gallofree ones) and pushes around stacks of 50-60x transports that maybe partly explain the length between turns...
  2. R

    Disabling Foreign Adviser pop-ups

    Many thanks. So there is no way of removing these pop-ups which are holding back the turns resolution? Have a great weekend Civinator
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    Disabling Foreign Adviser pop-ups

    Sorry for reviving such an old thread, but is this something that can be done. Playing mods with lengthy turn processing means that you are glued to the screen to click through these pop-ups like a bot !:sleep:
  4. R

    [C3C] Game of Thrones

    Nice 😀
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    Star Wars: The Mod Awakens

    Thanks for the update, as always, and very curious to see what is brewing here !
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    [C3C] Game of Thrones

    :king: Looking forward to trying it
  7. R

    Star Wars: The Mod Awakens

    Thanks for pointing this out. I agree that is carrying the thing to another unwelcome extreme.
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    Star Wars: The Mod Awakens

    Would it be possible / sensible to ban certain alliances from happening in-game (like. New Republic with criminal factions or with Imperial remnant factions or with Sorcerers of Rhand / Ssruis) ? Some of these in-games alliances feel weird lore-wise :)
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    Star Wars: The Mod Awakens

    This looks nice - no idea though on the scroll bar alas. As for the next mod, I would lean for rebel alliance era but would happily play whatever is offered :thumbsup:
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    Star Wars: The Mod Awakens

    Many thanks and thanks too for the pointer for Roches, it worked out :)
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    Star Wars: The Mod Awakens

    Tiny potential bug: The construction of Planet Gvt Incorporation does not work after unlocking the Galactic Bureaucracy tech (tried on ROCHES planet that has an Agriworld Import in its radius)
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    Star Wars: The Mod Awakens

    This looks great. One immersion tweak if possible only - use for the Nighthawk Rangers the new Imperial Soldier model with some black paint instead of current olive green (that way they would look like the illustration of the unit). When we're down to this kind of useless comments, you must...
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    Happy New Year 2025

    Joining the chorus and wishing all and sundry a great 2025 !
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    Star Wars: The Mod Awakens

    Just dropping comments here : I must say that I cannot find faults with the latest iteration. The new ship construction requirements actually provide for a more diverse fleet composition and enable to find uses for a variety of planets ! If I were to add some nice-to-have stuff, here it goes: -...
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