It is a problem when long range units fight close range/melee units. If the river isn't wide enough the attacking infantry/tanks would trash the defending spearman/pikemen. Grenades would prove decisive. If you have played Age of Empires 2 you would agree that it is far more realistic than...
It isn't cheating. You should choose the civs you want to see and find interesting to play against. Changing the starting spots could have interesting effects with this also to make ones that always to so bad do extremely well and see their "civilizationality".
Early in the game, I try to keep the fight as short as possible to take as many cities as possible and weaken then enemy since it is rarely possible to swallow foes whole. Then I finish them off in the next battle.
In the late industrial period it resembles 1984
I carefully choose...
Consider these:
A spearman recieves a defensive bonus against infantry, riflemen, long bowmen, tanks, mech infantries, because they are across a river. There is no way to explain how they would get such bonuses against long range units.
Hence gun/bow units should be great on the...
Not really suicde. The Germans and Austrians had advanced offensive tactics which came too late in the war even though they worked. Cavarly attacks are far more suicdal than infantry ones. In World War 2 infantry most certainly were one of the prime attacking forces. Artillery and mortars...
The spearman winning against the tank is not the real issue. It has more complex origins. The game gives too much defensive bonuses to units that should be trounced the majority of the time. Note that I did not say all the time. Increasing the power of modern units won't help solve this...
When I play they never seem to be affected by reputation much. I have seen the Persians and English make, break, and remake mutual protection pacts and right of passages all the time. I doubt that they really have to worry about reputation anywhere near the amount a player does which is...
That is why I suggest HALVING city defense bounses.... It doesn't even come close to unbalancing the game and it helps even out that problem with defense units owing in a city while sucking outside of one.
I eventually upgrade almost all units. I immediatly upgrade offense units always. I don't usually disband unupgradable units since they can be used for other things. Drafted units can be used to defend cities if you don't want to upgrade.
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It is untrue to say that if you build up your culture cities will rarely flip. They will still flip all the time. That is one of the problems with "culture" flipping. The point is either for it to be a method of obtaining/liberating cities through CULTURE or it is a war tool. It...
I completly agree. The problem is that culture flipping incourages razing even further than it naturally would be useful. In mulitplayer razing will cause some serious balance problems. Also the fact that you lose all culture improvements when capturing cities is another problem (unrealistic...
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I seem to have worse flip problems when fighting civs that have slightly lower culture, however possess a powerful military and great production/science. I believe they should increase how much it is based on culture and reduce how much it is based on anything else. The military...
I have similar incidents all the time. It seems that sometimes the other civ has gotten over it and is willing to make deal again, then all of a sudden they refuse every type of deal again.
There are also other factors that determine how much the enemy cares about the betrayal, like...
The worst part about culture flipping is that extremely high amounts of units can dissappear irrationaly. If most of them escaped or you could actually prevent flips that would be obviously better than it currently is.
4 points that almost anyone can agree with:
1. Enable some...
QUOTE]Originally posted by Oda Nobunaga
*rolls eyes* Canada is not considered a part of the american civ, true. BUT it is ALSO true you are not an individual nation in the later ages, even if all your citys are named after those of one nation.
The countries of the world generaly tend to...
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