Recent content by Resok

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    New Wargame on Kickstarter : "SotS : Ground Pounders"

    Backed and looking forward to it! The Kerberos folks may be a small team but they are incredibly dedicated to their games.
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    Mods in multiplayer?

    Agreed - my wife and I pretty much only play Civ5 multiplayer, though I understand we're not really in the majority.
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    Mods in multiplayer?

    I'll give it a shot later tonight or tomorrow.
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    Mods in multiplayer?

    That one in particular I saw when playing with my wife also. It seems to be going through the full end to end world creation script separately on each player. I was able to work around it simply by starting the game with PitBoss enabled and then having the player join up on the first turn so...
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    Mods in multiplayer?

    Yup, the MP option is available when the mods you enabled are marked MP Compatible (set in .modinfo XML). Just tried it out with my wife on a LAN game and seems to work fine.
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    Mods in multiplayer?

    Holy crap, yup... just confirmed. However it only works with mods that have been identified in the ModInfo as 'WorksInMultiplayer' = 1
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    CEP 3.3.4: Minuteman strength calc bug?

    Thanks for the reply Mystikx21, I'll have to give that a try on a private version of the mod I suppose. I'm currently playing a separate MP game with some friends (through Giant MP Robot) and I don't want to interfere with the integrity of those saves. Will other units that show up as...
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    CEP 3.3.4: Minuteman strength calc bug?

    Attached is a quick screenshot of what I'm talking about.
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    CEP 3.3.4: Minuteman strength calc bug?

    I'm playing a new game started with 3.3.4. I'm about 314 turns in so far and playing as the Incan Empire. Well the last turn or so the Americans declared war on me and moved in some forces mostly composed of Knights with a few MinuteMen mixed in. I can do damage just fine to his 24 strength...
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