Recent content by rickyvaughn

  1. R

    News: TSG_214 Announcement

    I like it when vad is humble and pretending he won’t own 2 quadrants in the first 100 turns. He’s sandbagging us, luring us into a false sense of hope.
  2. R

    News: TSG_214 Announcement

    Thanks bob LOL…in my first practice, I have 3 PF Comps and The Wheel on t25 with a free pantheon. Easy mode. No way I get that good a start in the actual game.
  3. R

    News: TSG_214 Announcement

    Ok…so, all the corners are connected by a land bridge or something?
  4. R

    News: TSG_214 Announcement

    Yeah, I’ll prob go E-SE with the PF, but the hill looks pretty good. There just has to be some food after the Shoshone Settler explosion. Never played a Four Corners. Are the ‘corners’ separated by water or what?
  5. R

    [BNW] TSG_213 After Action

    He wars the AI, then waits til they will make peace and he has a lux hooked up. You can get lump sums in peace deals. Sells the lux for as much as they can pay and then DOWs again after 10t to break the deal and sell the lux again.
  6. R

    [BNW] TSG_213 After Action

    Turn 151 DomV I had dreams of a t130 something DomV, but ended up with t151. After the slow start, it is what it is. If I had to do it again, I wouldn't have built the shrine. I think it ended up costing me GL. Missed DF anyway. I took Plantation Culture, which may have helped slightly...
  7. R

    NO HOF SUBMISSIONS THIS WEEKEND

    Yeah, I was thinking an Imm, Standard or bigger Continents map, but even that may not prevent it. But…I understand wanting to keep more people involved, so I’m good for anything really. I don’t enjoy Time games, but I would definitely give a Duel or Tiny map a go.
  8. R

    [BNW] TSG 213 Opening Actions Thread

    Well…I was too greedy and it cost me. Settled the SE sugar. Worked growth, which meant a longer scout and monument. This meant t42 for my settler in Liberty, which is slow obv. And, I decided to be greedy with the shrine and granary before GL. 2 turns short on GL as it turns out. And…with...
  9. R

    [BNW] News: TSG213 Announcement

    I’m going for GL and whichever wonders my neighbors build
  10. R

    NO HOF SUBMISSIONS THIS WEEKEND

    When’s the last time we did a culture game we couldn’t win w/ SS?
  11. R

    [BNW] News: TSG213 Announcement

    I’ll move the Warr 2 east. Depending on what I see, I’ll prob settle the SE Sugar or the Grass Hill. Only prob is the hammers. That Silver settle seems enticing, but the lack of growth tiles scares me.
  12. R

    [BNW] News: TSG213 Announcement

    No prob. And agreed…IS can be fun.
  13. R

    [BNW] News: TSG213 Announcement

    aa, did I miss the file somewhere?
  14. R

    G-Minor CXCVIII

    I’ve got a good one going, I think. 216 still the time to beat?
  15. R

    TSG_212 After Action

    It will take way too long to go through all the possible reasons for the problem, but I think you’re making your Mus Guild too soon. When a GMus is born, it is given 10x the current tourism of your empire and that number doesn’t change, so later GMus are much, much more powerful than earlier...
Back
Top Bottom