Rather than my starting location, what I dislike about the hidden resources is that it makes tech research random. My first few techs have a randomized reward. I don't think that is a good thing.
This would be ideal imo
yeah the starvation immunity thing should just be removed. a totally redundant bonus that, more importantly, feels bad, since you have no way to leverage it. And if you ever do manage to be using it, it means all your other zillion food bonus are currently negated. That feels bad for sure.
That's great except... this is a unique component. If it's something that's only situationally marginally better than a base component, then it's very bad.
Recall that the Dojo it's replacing gives +3 :c5culture:, +3 :c5science:, plus combat bonuses. (Plus more in instant yields, though some of...
Pictish warriors do not keep the yield on kill ability after upgrade, so this would only be applicable to the first few eras of the game. Because of this, I do not think it should be added to the pantheons, since you have those all game long (usually), and the description would be mentioning an...
this looks very cool! but since there aren't any bonuses that compensate for not having a religion, it looks far too weak in the scenario where no one spreads religion to you. aka garbo in multiplayer, as noted above
indeed citadel in vassal land would be great.
it would also be very nice if I could build and repair improvements in allied CS territory...
just make sure the citadel land steal diplo penalty is applied against the one who used the citadel rather than the vassal that gains the land
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