Recent content by rmattbill1

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    Unable to Choose Production Bug

    I'm having the same problem.
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    Help with the first 200 turns? (King)

    I've found that if I don't build shrines very early on, I won't be able to accumulate enough Faith to found a religion (unless you're playing as the Celts or Ethiopia). Also, your first caravan or cargo ship can't wait to long or you risk going broke. Last, you may need to build more military...
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    So...Antiaircraft guns beat everything?

    The strength of the AA guns and SAMs has always been a little out of whack. They shouldn't be able to melee at all, their job is defensive, to hurt fighters and bombers attacking nearby units and cities. Or, if they can melee, they're should be a steep penalty. Surface-to-air missiles just...
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    Ideologies are stupid...

    I've had similar problems. The AI leans very heavily toward Order in the 3 games I've played. In my current game, as Poland, I chose Freedom. One other civ, Portugal, had also chosen Freedom, another had chosen Autocracy, and 3 had chosen Order. My unhappiness started at 0. But as a few more...
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    Does the AI bother to declare war?

    Playing as Shoshone, King difficulty, Pangaea, standard size and time, there was quite a bit of warfare. The Zulu declared war on my three times by 100 AD (not sure what turn that is) and gave me a heck of a time. Attila wiped out Assyria before they even got started, but then was himself...
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    Nitpicky Things You'd Like Fixed

    Also, and this might be a bit controversial, but how about barbarians actually evolving with the times? In the Industrial Era they could become the Anarchists. In the Information Era, Terrorists, etc.
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    Nitpicky Things You'd Like Fixed

    Nukes: -Ability to intercept atomic bombs (which are, after all, on bombers) -Star Wars like missile shield (in Future Tech) -Automatic denunciations from all other civs against the first civ to resort to nukes -Bomb shelters should appear much earlier in the tech tree -And last, but not...
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