Recent content by rockinroger

  1. rockinroger

    Introducing "Quo's Spheres of Intrigue"

    Congrats on the new project isau. I have been quietly playing your mod for quite awhile. I have been inactive on reporting stuff. I will do what I can to help you test things.
  2. rockinroger

    10.000 B.C. - A Mod Mod for CBP - in need for clarification and maybe help?

    good deal there are never enough new promotions around
  3. rockinroger

    Terrain Texture Enhancement 2k

    version 8 worked very good. i wioll try ver 10 and 11 now. thank you for your efforts
  4. rockinroger

    Cities in Development (Obsolete)

    Whew, just played first play through of cid 47. I found the plague to units way to overpowering. ie i am constantly having to make units to replace the ones that die off. Other then disabling plague all together, is there another way to lesson this effect?
  5. rockinroger

    Community Balance Patch Mods Compatibility

    Have you removed Barracks upgrade or am i not seeing it?
  6. rockinroger

    Cities in Development (Obsolete)

    Ugh I am really disliking the no settler training, during a pestilence of famine or whatever is triggering it. Damn thing is kicking my arse
  7. rockinroger

    Is the 7-1 patch playable?

    I am on my 2nd game this weekend and had no such bug anywhere. Perhaps there is a mod conflict. I am playing 7.1 version with eui by the way.
  8. rockinroger

    New Beta Version - February 13th (2/13)

    I can concur on that bug, if i get it again i will post some logs
  9. rockinroger

    Community Patch - How To Install

    Go to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\ and remove this folder UI_bc1. that is the EUI part.
  10. rockinroger

    Community Balance Patch Mods Compatibility

    the mods work fine by themselves in conjunction with all of CPP, once i add them both though it no longer works
  11. rockinroger

    MODS compatible with Vox Populi (VP)

    Palace mod additions ver 6 http://steamcommunity.com/sharedfiles/filedetails/?id=227434845 is compatible with the CPP. I have used it with multiple version of the CPP.
  12. rockinroger

    Leadership Reformation

    Very nice gonna give this a test drive. I have been disappointed with GG since civ 3. Back in civ 3 you could use a GG to merge 3 units together for max strength. I miss that ability, so lets see what this one does. Thanks.
  13. rockinroger

    Community Balance Patch Mods Compatibility

    Enginseer something with the most recent version has broke this mod. These are the mods i am using It is messing with the ability to choose a tech in the latter eras Here is the LUA log from looking at the lua log is it something with EUI or JFDs ExCE?
  14. rockinroger

    MODS compatible with Vox Populi (VP)

    Currently using the improvement tunnel as we speak
  15. rockinroger

    MODS compatible with Vox Populi (VP)

    yes i use that one
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