Recent content by rocksinmypath

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    Little questions & answers thread

    I'm currently playing as Hatshepsut, looking to transition from Khmer to Shawnee. The game is not giving me an option to change my capital. Does anyone know what's going on? I had 6 settlements in Antiquity, and all of them were cities. Most of them have fishing quays, too, if that matters.
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    Change of the missionary mechanics

    I don't think religion in this game can be salvaged with simple fixes like bringing back religious pressure. The current system is more or less just a copy of what didn't work in the previous game, and we're hoping that it would work well in the new game by making it even more similar to how it...
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    Individualized Crises

    Sorry, I forgot to elaborate on crisis points. You enter a crisis when you collect enough points for a particular crisis type, regardless of global age progress. Once you enter a crisis, you're locked out of other crisis types, and instead you're given ways to either gain generic crisis points...
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    Individualized Crises

    The game can offer more ways of completing legacy paths, with progress (?) toward crises as trade-offs embedded into some options. Examples (Antuiquity): - Grow a city to 25 population: +1 military legacy point and +1 plague crisis point. - Conquer a city with 2 wonders: +1 culture legacy...
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    Balancing Civ 7

    The Brickyard doesn't exactly compete with early units, though. Pottery takes 9 turns to research on Standard speed. Your second Scout takes at most 6 turns to train. If you're lucky with discoveries, you can time Pottery with the completion of the second Scout. In most situations, though...
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    Balancing Civ 7

    The point is to make production less essential, especially in the early game, so that you're forced to chase science and culture instead in order to unlock more things you can build with production. If you can't build things significantly more quickly with the extra production you can get from...
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    Balancing Civ 7

    Yes, because it would remove one way of spending production, making it less valuable, and add one way of spending food, making it more valuable. I don't think this is particularly feasible, though, because this change would essentially require two production queues, and the level of UI...
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    Distant lands.

    Yes. In fact, I believe it counts anything in the open ocean itself as distant lands because the game counts Bermuda Triangle as a distant lands natural wonder.
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    Balancing Civ 7

    This post is partly inspired by Potato McWhiskey's recent video where he brings up various balancing problems, including production being overpowered, as some of the big problems he has with Civ 7. I wanted to add to the discussion by talking about what I currently see as big issues with...
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    Navigable rivers

    I don't like navigable rivers. I mean, they're cool as a feature, but they're currently really weak. Natural yields you get from improvements on navigable rivers are poor compared to what you can get from mines and woodcutters. They complicate districting because you can't really build a lot of...
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    Towns Are Broken, I Have A Fix (Higher Growth Rate, More Expensive Cities)

    When Firaxis decided to remove builders, there was a risk that it would remove some amount of strategic depth as builders played a crucial role in determining the relationship between gold and production. Even though the nominal exchange rate was 4:1, gold always felt much more valuable than 1/4...
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    Small Observations General Thread (things not worth separate threads)

    I just started a game as Isabella and spawned next to Bermuda Triangle just off the coast. The game gave me 600 gold for discovering the wonder, so I think that means it counts the wonder as being in distant lands.
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    Crossroads of the World Collection - Carthage

    My initial impression of Carthage is that it's very weak even with Augustus. The unique buildings are really bad investments in towns unless you can get a lot of things going to bring the value of those buildings while reducing their costs. A 6-production Cothon is a good investment in the...
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    Age Length

    I play on standard speed, normal age length. Pacing is fine for me at least in Antiquity. I just wished the age end wasn't so abrupt. If they could just introduce a 10-turn countdown that kicks in 10 turns before when the age is normally supposed to end, that would be perfect.
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