i was afraid that was the case. thanks for the reply.
Can we expect this (that is, the access of broader Lua or system-level functionality) to be possible with the C++/dll sdk? I am new to Civ modding (but not to modding or coding) and do not know the capabilities of dll level modding in...
i would like to access the file system functions of the os object from Lua. in the Fire Tuner i can select the "Main State" context and these functions work fine. However, i have no idea how to access them from my own mod's context... for example how do I call os.rename() from within my mod's...
are there any restrictions on accessing arbitrary databases (that is user-created databases that are not included in Civ5) with LUA script from within a Civ5 mod?
I would like to use LUA from within a mod to access an external SQLite database.
thanks.
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